>>88765524What message did you get out of it? To me it clearly was "this is not heroic", simple. The best way to criticize something is to make that something, there was no need to revolutionize the gunplay if you wanted to have a similar feel to the other fps slop you wanted to critique. The ludonarrative also fits in the context of a soldier following orders in the heat of the moment. He did terrible things because he had to, is he to blame? Is he to be applauded? Are his superiors? Does the way he personally feels even matter? The game never said you're a bad person for doing those things, but it target the fake notion of heroism that fps games attatched to mindless war