>>74115663same unironically.
>switch skills that depending on the weapon, do not completely encompass your entire moveset like some wirebug skills in rise>actual incentive (despite being an obnoxious cunt) to fight non-endgame monsters via hyper mons to limit break equipment/armor>actually play AS your cats instead of just them along for the ride (and are almost just as good as you)>just about every monster that exists is in the game, but updated to modern gen mechanics/gameplaywould kill for something like that.