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>Stand Name, Hatotaurus. The fortune teller Ookami Mio wields unstoppable power!
>A puppet character that uses negative edge to command Hatotaurus. Use 3, 6, 9 inputs to move Hato forwards, and 1, 4, 7 inputs to move Hato backwards. >Hato has attacks on A, B, and C, and cannot jump or leave the ground.
>One attack is all it takes to delete Hato, and will always deal fixed damage to Mio, regardless of attack strength.
>However, there is no cooldown or meter associated with Hatotaurus, and you can summon and unsummon Hato as much as you like. Be careful, as a couple bad summons could spell the end for Mio.
>While you can fight with Mio by herself, you might find her strengths to be overshadowed by other characters who can do the same things but better. Find safe times to summon Hato to your side and dominate the pace of the match.
>Pick Mio if you like a character who can snowball a match into her favor with knockdowns into setplay and overwhelming tag team offense.
Came in expecting Jojo, got Carl with Dio's knives. Probably has disgusting setups and combos even in this incomplete state.