>>26103I like your recommendations, but Dungeon Keeper is actually really demanding to run in DosBox. Not sure about DK2, but I know it's a Windows game and that for the longest time it wouldn't work on anything past Win98, but they have it on GoG and similar sites so they probably figured out a way to make it work. That being said, a person could probably try KeeperFX if they want a modern engine for DK1 and aren't too concerned with authenticity. It would probably run much better than running DK1 in Dosbox. And don't get me started on the Win95 executable for DK1... that ran at light speed on my mother's Pentium D rig like 10 years ago, so it would be impossible to play on modern CPUs. XCom should work just fine under Dosbox, especially as it's a 386/486 era game with 320x200 VGA graphics and Soundblaster audio, pretty much the exact sort of thing DosBox is suited for. MoO2 should work fine as well, though it's an SVGA game so it'll likely be a bit more demanding than XCom, though not as much as Dungeon Keeper which uses a 3D engine.
>>26175Err, it DOES run under DOS, that's what it's designed for. Fortunately, this means that it should be fairly easy to emulate under DosBox. Just don't make the mistake of trying to run it directly on a modern OS without any sort of emulation.
>>26185This "tweaked" Windows XCom you speak of doesn't exist, you're just describing how the original DOS version works in VDM on a 32-bit Windows NT-based OS. Pretty much no one does this anymore since most people run 64-bit OSes that can't even execute these games directly, and even if you were running a 32-bit OS modern hardware is so much faster and so far removed from what XCom was developed for that it would run at light speed and/or glitch the fuck out if it even ran at all. This is why DosBox exists; to emulate the type of PC these games were designed to run on, no different than using Snes9X for playing Super Nintendo games.