>>48363868B2W2 didn’t pander to Kanto by comply including Kanto mons. Gens 6-8 need entire areas defined by Kanto.
>Unova is a theme parkOnly one city. Unova has many diverse locations with their own identity. There’s almost nothing in common between Opelucid, Village Bridge, Castelia, Icirrus, or most other Unova cities from one another. Each one is distinct. Kalos, Alola, and Galar really feels like they took France, Hawaii, and the UK and just added Pokemon.
>models are subjective Fair. That means the sprites also are
>Gen 5 started the trend of straight line routes. They’ve always existed, and exceptions will never disprove tendencies, no matter how hard you try. Most Kalos routes have one entrance and one exit, unlike Unova routes, which mostly lead to new places asides from main locations.
>USUM has a better postgame than BWTrue, but only marginally. BW has a better one than SM, and B2W2 has a better one than USUM.
>muh gym badges out of order are exploration, but actually making explorable locations isn’t explorationThis is retarded. Gens 1-4 did have fancy, but that alone doesn’t make an explorable game. There were optional and mostly optional areas that you could explore. Unova upped these because agency with gyms was lost. Gen 6 and onward did nothing to mediate the removal of these.
>every Gen since Gen 3 has done thisNo. Gen 3 was just the first removal, but Gen 3 replaced it with things that they hoped would be better (whether it is actually better is subjective) This was true with Gens 4 and 5 as well. Gen 6 introduced less things and less important things than what it removed.