Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
!!xX2uu4ZVO2b

Warlords of Chaos #1

!!xX2uu4ZVO2b ID:xYpbPw3L No.5976148 View ViewReplyLast 50OriginalReport
The great hosts of chaos marched towards Karag Dum. Thousands, tens of thousands made their way towards the ancient ruins of a proud dwarven bastion that had held out for so long. Its cannons had roared, its mithril clad warriors had cut and hewn and cleaved and shot the warriors of chaos. Its forges churned out endless suits of armor, countless weapons, endless stockpiles of bolts. Its mighty walls, placed atop a lone mountain domineered over the landscape, the towers seeming to pierce the very sky and disturb the gods above. And for that, it had to fall. The dwarves fought, and yet, they had fallen to the hordes of chaos. Despoiled, ravaged, raped, as all lands ought to be, sooner or later.
You had never seen the Karag before. And now, only crumbled ruins remained. Maybe, the next time you visit it, it won’t be so far in the future, for the crumbled walls and broken towers more remind you of the rotten jaws of a warhound than of a proud bastion overrun by brave soldiers of Chaos.
As you crest the bleak ocher hill, you see what you long expected. Beneath a burning orange sky, a gathering of armies, warbands and hosts. Spitting on the ground and uttering a oath, then continue forwards, order your host to make camp while you head for the centre of the gathering, towards the lone tent overlooking the countless hordes.
As soon as you step in front of the tent and try peering inside, you feel a shove from behind. Tumbling forwards and already drawing your weapon out, you turn to strike at your assailant, but to no avail, as you fall through the tent flaps, which close shut behind you. A cleave at them leaves your blade harmlessly bouncing from the magical cloth. A rough chuckle emerges from behind you.
“Another one!” A Hung chief laughs. “Settle in friend. We all wait long.”
A quick scan of the massive tent reveals a impressive gathering of warlords, chiefs and champions, of Kurgan, Hung and Beastmen types, all eyeing each other with doubt, suspicion and spite. Yet, all keep their weapons by their belts. They must have been here for long in order to have relaxed so much in such company. A moment of thinking later, you choose to follow their lead, but keeping your gaze on a bestigor with a head crowned with 3 pairs of horns.
You think of speaking to the mob, yet before you can, a female voice booms in the room. “You won’t wait for any more.”
In a flash of motion, every blade is drawn and more than twice that many eyes are anxiously glancing around the tent.
“A whispering on the steppes had called you all here.” The strange cloaked figure spoke as it appeared in the center.
Within a moment, the champions and warlords and reaves and warriors all surrounded the figure, distrustful of each other, but afraid of the figure that just appeared between them.
“I called you here.” The figure continued, concealed by the dancing shadows too thick to be natural. “I called you here so that you may wage war upon the southlands.”
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!!AVpo7Bz35Xr

Mobile Suit Gundam Quest #8

!!AVpo7Bz35Xr ID:XbBS4UtK No.5980958 View ViewReplyLast 50OriginalReport
<span class="mu-s">It is the year 0078 of the Universal Century. A half century has passed since the earth began moving its burgeoning population into gigantic orbiting space colonies. A new home for mankind, where people are born and raised… and die.</span>

<span class="mu-i">“We are the people of the universe. We have struggled to survive in a harsh environment, and new generations of colonists testify to our success. Now, when we gaze back at Earth, we see a sacred blue and green orb - the cradle of civilization and a sacred home that we must eternally preserve and protect . . .”</span>
-Zeon Zum Deikun, UC 0058

—--------------------------------------------------------------------------------------------------------------------------

<span class="mu-s">16:15, 9th December UC 0077
Zeon Military Academy on Guardian Banchi, Side Three (Republic of Zeon)</span>

Crisp cool air greets you as the hermetic seals of the airlock hiss open. The wrapping blue and green vistas of Guardian Banchi’s cylindrical interior, a quintessential close-type O’Neill colony, stretch out far before you. Mountains and lakes, valleys and forests, the interior of the colony cylinder have been molded carefully to match many of Earth’s environments.

You stand at a secured exit of the colony’s Earth Federation controlled spaceport. All around you are edifices devoted to maintaining that distant government’s control over not only the people of Zeon, or Spacenoids, but <span class="mu-i">all</span> of mankind. White and gray concrete military structures stand interspersed about the small city wrapping around the spaceport’s connection to the colony, a constant reminder not only of the Federation’s political supremacy over what should be Zeon’s truly sovereign territory, but also of the jackbooted force by which they maintain that supremacy.
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!!lVJpPHWlL0z

The Fall of Hyrule #5

!!lVJpPHWlL0z ID:PVEzyf2y No.5970548 View ViewReplyLast 50OriginalReport
Before the green garbed hero arrived, before the princess’s power arise, before the blade of evils bane, before the kingdom of Hyrule waned, there were kings and queens, soldiers and spies, all battling to keep the kingdom alive. They fought the king of evil’s might, but were all cast down into deepest night. Without their bravery no land would there be, for the hero in green to have set free. So come all ye listeners and harken to me, while I spin thee a tale about the heroes in mail. The common solider whose blood was spilled, to buy time for the hero with the iron will.

Previous Threads: https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=The+Fall+of+Hyrule

The click and scrape of metal on stone along with occasional grunt of exertion are the only sounds in the tunnel as Jinom and his flanking force crawl through the narrowing passages that lead to the rear entrance of the Bokoblin base. Prince Jinom wipes sweat from his brow and takes another breath of the stiflingly hot tunnel air. Up ahead, the Sheikah lead the way, dimly illuminating the tunnel with a heavily shaded lantern as the slither silently forward. A few more minutes of crawling later, the tunnel opens up allowing the Prince's men to stand again. This moment of relief is cut short, however, as the Sheikah hurriedly snuff out their lantern and hush everyone into silence. In the dark silence, faint snorting can be heard and dim fire light can be seen dancing on the tunnel wall. Jinom's force creeps forward as quietly as it can coming to a halt just before the tunnel bends to reveal the back entrance to the Bokoblins base.

Peeking carefully around the bend Jinom can see a few blue Bokoblin sentries patroling atop a makeshift stone palisade. Below them, blocking the way into the Bokoblin camp is a simple movable barricade made of sharpened wooden stakes. Judging from the lack of a commotion Darbus's Gorons haven't made their attack yet. All there is left to do, is wait, or attempt a little sabotage...

> Send the Sheikah forward to remove the barricades and clear the way for the Prince's men.

>Have the Sheikah attempt to take out the sentries and give Jinom's force the chance to totally surprise the Bokoblins.

>Hold position and wait for Darbus to attack, rather than risk the Prince's force being discovered early.

>[Write In]
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!!41PmzC6RLY4

Supreme Space Monke Ruler Quest 11

!!41PmzC6RLY4 ID:QyPWYbUx No.5981751 View ViewReplyLast 50OriginalReport
You are <span class="mu-s">Hass Takar</span>, the <span class="mu-s">Supreme Ruler</span> of the <span class="mu-s">Hegemony</span>. It is the <span class="mu-s">Year 102 of the Resurrection Era</span>. You now stand on <span class="mu-s">Jaxt</span>, the home planet of your empire, the <span class="mu-s">Hegemony</span>. Standing before you are about a hundred Jaxtians, some of the best and brightest in the empire, who look at you bright eyed and expectant.

You raise your hand and backing music begins to play. Without skipping a beat, the Jaxtians raise their voices, and join to sing your Anthem.

https://jmp.sh/s/MNfcnegX92OuFV1thabd
236 posts and 23 images omitted
!!Pg7IW6v75om

PCQN- Romance of Trench Face- Anya Drawquest

!!Pg7IW6v75om ID:EmuqnZ04 No.5967085 View ViewReplyLast 50OriginalReport
On the star of Velekam, the small eye of the world god known as the continent Vinstraga, the outskirts of the capital of the Archduchy, Strosstadt in Strossvald, a young woman from nowhere tries her best to sail the sea of fates in a place most unfamiliar to her.

For a warrior woman, more at home in the commander’s seat of a panzer than any household or city street, a life away from battle is not so simple. Where power does not come from strength of body or force of arms, can she still steer destiny to her will?

She must, for a life without freedom to her is no life at all.

This is a drawquest taking place in the Panzer Commander setting. You shouldn't need to know anything about it beyond how the current player character acts like and what she knows, but any questions will be answered readily, to aid in staying in character.

-----
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Mippi Glittershine's Final Hours

ID:+EsFZf72 No.5963640 View ViewReplyLast 50OriginalReport
You sit across from the girl in front of you. This place is, frankly, nasty. It’s literally an underground cavern. There’s a shit hole in the far left, a worn sleeping bag to the right. Scattered amongst the dirt ground are pictures. Sooo many pictures. Many of her with some friends, other by herself, sporting a megawatt smile.

All of them in clearly happier times. The blonde young adult sitting across from you doesn’t seem very happy right now.

She’s shaking. Lightly, but she is. Her blonde hair was clearly more vibrant before all…this. Now it’s fading and you swear there’s a couple grey hairs in there. Her once clearly flashy and bright dress is faded, torn, ripped to the knees for better mobility and hasn’t been washed in who knows how long. The girl isn’t even drinking age yet and she looks four times that.

Then again, being on the run from two planets’ worth of hate will do that to you. She takes the recorder you offered in a shaking hand, swallows. Begins to speak.

“M-My name is Mippi Glittershine. Princess of- formerly of the-the great Glittershine Royal House. This is my last will and testament, a-as well as my…my confession. B-because I’m about to die here. Underground. Alone.” She glances at you, but you give no impression one way or another. Frowning in sorrow, she continues speaking. “My kingdom…is in ruins. My-my people are calling for my blood. I guess not mine anymore, but-” she shakes her head, tries to continue. “I- they’re alongside the outsiders that- that I brought in. That I wanted to share this wondrous land of Faenalia with. Even my oldest friend turned against me. She…left three days ago. Saying that she couldn’t help me anymore, not when I…” she pauses, clearly remembering something painful. You don’t blame her. It’s that same friend that’s how you even found her at all.

She takes a deep breath, before squeaking out the rest.

“I’m not a bad person! I…I just…I made a mistake.” Tears. “I didn’t mean to. I didn’t mean to do any of this! I just wanted to try to make up for-”

“Mippi.” You speak once. She understands, and refocuses.

“R-right. I…everyone wanted t-to know how this happened. I…I guess I should say why. Why and how I…” She squeezes her eyes closed, doesn’t want to admit it. You know she did it. She knows she did it.

Eventually, she comes clean.

“I caused the Manaburn. Why I destroyed the Magical Realm. Why…” she sighs, and you see a part of her die right then and there. “...why so many are dead because of me.”
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!!/EuR+Zr7OEr

Star Wars: Against the Republic II(b)

!!/EuR+Zr7OEr ID:Ff7YAfzu No.5981826 View ViewReplyOriginalReport
https://starwarsintrocreator.kassellabs.io/#!/ENqx6VLm9928xBAC5FUH

<span class="mu-i">A long time ago, in a galaxy far, far away...</span>

<span class="mu-s">STAR WARS</span>
<span class="mu-s">AGAINST THE REPUBLIC</span>

War has engulfed the GALACTIC REPUBLIC
With the pyrrhic victory of the GRAND ARMY at GEONOSIS, the CLONE WARS have truly begun. Republic forces find themselves vastly outnumbered in space and on the ground, as despite the massive influx of CLONE TROOPERS, the industrial capacity of the CONFEDERACY OF INDEPENDENT SYSTEMS remains unassailable.

After the battle, hundreds of thousands of solar systems declared independence from the Republic, swayed by the impossibly persuasive COUNT DOOKU.

Even the JEDI ORDER has found itself fractured, a hundred JEDI KNIGHTS have invoked their Right of Denial, opting to stay out of the conflict entirely, while a handful have found themselves seduced by Dooku, though not all by the allure of the DARK SIDE…

=====

Welcome to Star Wars: Against the Republic. This quest will, as the name implies, take place during the Clone Wars. This quest will be basically entirely Legends (i.e. from the old EU) with very little if anything taken from the canon outside the movies. Yes, this includes the 2008 The Clone Wars cartoon, which is impossible to fit into the Legends continuity. Darth Maul is dead, barring anything unforeseen, Anakin Skywalker will remain a Padawan until the middle of the war, Mandalore is CIS-aligned and is not a pacifist monarchy, Nightsisters are a minority on Dathomir which as minimal contact with the Galaxy at large, Asajj Ventress is a Rattataki, and General Grievous is both a master strategist and a serious personal threat, etc.

This thread will probably be shorter and just wrap up the Krant Campaign/Hunt for the Decimator. Don't expect a follow-up immediately after because the worst dreck in all of nuWars is about to drop and I don't want to have any reason to be wiki diving when it does.

Previous threads:
Thread 1: https://suptg.thisisnotatrueending.com/qstarchive/2024/5853066/
Thread 2a: https://suptg.thisisnotatrueending.com/qstarchive/2024/5929453/

Feel free to ask questions and clarifications below. With that out of the way, let's get started.
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!btT653GUa2

Simple Space Empire Quest #4

!btT653GUa2 ID:zr8c6ZlV No.5974518 View ViewReplyLast 50OriginalReport
The Eternal Empire has stood for 14 millennia and has endured hundreds of wars, calamities, and rulers of every type. As the Reaver Clans have been forced to yield, the first generation of House Heinrich's rule begins to pass from living memory.

Though Emperor Otto's reign reaches near its final days, it is not yet finished. Only time will tell what his legacy will be.

>Previous Threads
>https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Simple%20Space%20Empire
450 posts and 5 images omitted

Antegrian Occupation Quest #2

ID:QiuAG68l No.5977488 View ViewReplyLast 50OriginalReport
By the authority vested in you through the Law On the Administration of Special Military Districts under the Ministry of Defense, you, Lieutenant Colonel Gennady Nasirovich Liptsov, are the sole and final established authority on civil and military matters within Gordon District. All decisions there are ultimately yours to make.

Since arriving in Gordon, you have made it your main priority to establish contact with the security forces stationed in the region. You now command the 7th Glorian Internal Ministry Company, encamped at a local high school, and are searching for radio equipment that would enable you to contact the 216th Independent Motorized Rifle Battalion, stationed somewhere in the distant countryside north of Vadim-Tepe.
52 posts and 6 images omitted
!!+y5WcfVcdtt

The Bloody Auction [ONE SHOT]

!!+y5WcfVcdtt ID:4V5tBiQS No.5983220 View ViewReplyLast 50OriginalReport
Through legitimate or other means, nine vampires from across the globe had acquired the <span class="mu-s"> Sanguine Invitation </span> granting them access to Lord Waughann's mansion and its enigmatic rules where the greatest auction would be held across five days. All would seek the most precious artifact in the entire world:

<span class="mu-s"> <span class="mu-r"> The Primeval Vial of Nakathesep </span> </span>

You were one of those lucky nine vampire, They called you...

>Yeera Ysreth
<span class="mu-i"> One of the few pureblooded descendants of Nakathesep. This child was going to claim what was rightfully hers one way or another. </span>
Wealth: 2 Mil. GP
Pros.: Mastery over Critters. Arcane Knowledge

> Mathew Bloodwell
<span class="mu-i"> The titular Crimson Baron and the proud owner of 5.4 million human cattle. He bought his way here as expected of a man of his calibre. </span>
Wealth: 20 Million GP
Pros.: Filthy rich, Daily interests

>Catirina Olbev
<span class="mu-i"> The Bloody Countess known for her unrivalled beauty and a morbid obsession with immortality. </span>
Wealth: 7 Million GP
Pros: Blood magic, seduction.

> Rekshin O'Shann
<span class="mu-i"> An average craftsman born from a line of famous builders. His family had built the Lord's mansion brick by brick. How convenient </span>
Wealth: 500k GP
Pros.: Home advantage, Fixer

>Desdemona Flitchet
<span class="mu-i"> A shadowy assassin known for her clean kills, a professional who had never left a trace. </span>
Wealth: 3 Million GP
Pros.: Stealthy, outstanding thief

>Lathan Lake
<span class="mu-i"> A self proclaimed thrill seeker who would somehow stumble upon ancient vampire civilizations only to accidently destroy any trace of their existence. </span>
Wealth: 6 Million GP
Pros.: Durable, Lucky Bastard

>Gahronne Bloodjaw
<span class="mu-i"> The undisputed champion of all known major pit fights, killed more men and women in the ring than he could count. </span>
Wealth: None ( As a self imposed challenge)
Pros.: Strength, Unable to feel pain.

>Serosil von Edvuun
<span class="mu-i"> The brilliant mind behind Ferrnol or synthetic blood. She hopes to claim the vial to assist her in her research </span>
Wealth: 1 Million GP
Pros.: Tinker, Bloodtin guards

>Moongulper
<span class="mu-i"> A mysterious man hiding behind a silver mask. </span>
Wealth:??
Pros.: ??

Votes are opened for twelve hours.
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