Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
!!hQc0NcKB2TZ

Reborn Grandmaster Quest 1

!!hQc0NcKB2TZ ID:HmBkuLyu No.6364209 View ViewReplyLast 50OriginalReport
The world is flawed.
It is not imperfect though, just purposefully made that way.

Life is full of suffering and conflict, a race where the living fight to find meaning and solace, either by giving themselves and each other meaning, or by taking it from those weaker.

An unwinnable race, a race against time, a race against “The World”.
A losing battle from the moment one is born, the pure soul is slowly drained of its myriad colors, then cast away once it has been consumed.

There exists a gate beyond “The World”, and past that gate is the infinite.
A cold and unfeeling infinity, impartial and silent, an infinity where despite the existence of suffering, you witnessed the radiance of all souls of all ages.

So you, <span class="mu-i">[????]</span>, decided to bring “This World” into the infinite.
Not for anyone in particular, you… don’t exactly have many people you care about to begin with, not out of resentment for the life you had to live, after all that’s just how life in this world is.
Simply because you felt like things should be as they are beyond the Gate.

Another five? joined you out of their own volition, together you worked for millenia to bring the world beyond The Gate, and failed.

The Gatekeeper sent two away, who knows where. Another had to merge with the world and keep it from breaking apart under the immense strain from The Gate… And you’re not sure if the other two even existed.

As for yourself, The Gatekeeper pushed the world away using you. Your cultivation burned away as it set the skies ablaze, your body shattered as it tore through the ocean and the world’s crust, and your soul was fragmented into infinite specks of spiritual energy, leaving nothing behind.

But that doesn’t matter, you reached the gate and went beyond it. You learned things that even The Gatekeeper itself is unaware of. Your existence is perpetual, it will simply resume some indeterminate amount of time in the future. Fate is simply <span class="mu-s">ABSOLUTE</span>, and your destiny is <span class="mu-i">ours</span>

"Next time... I will..."

....
....
....

Axle Era, Year 3266

Your consciousness begins to awaken once more in a mortal’s body, who had been gazing at the stars after a long day’s work in their master’s estate.

You’ll run a check on your “Body” and “Soul”.
>roll a 2d20 for body and soul in that order.

The body is that of
>A male
>A female

You can ask yourself a question to refresh your knowledge about something (optional)
>write in

//If any of the old players from last year end up here, stuff happened and I lost everything noteswise, I will be re-using a few things from that first run, but you can consider this a complete reset for the most part, I can only apologize for not properly backing things up.
327 posts and 7 images omitted

Isekaied

ID:YoUdDVN0 No.6367951 View ViewReplyOriginalReport
You have been Isekaied into an unknown game world in medieval times with MAGIC and shit. Choose your age.

>18 Fresh outa high school- Low real-world experience but at least you know a bunch of useless facts and/or athletic ball chucker. Some possible backgrounds. Jock, Nerd, Gamer, Eagle scout.

>25 Wage Slave/College debtor - Possible real-world experience or maybe choose a degree that could be useful in this new world. Some possible backgrounds. Mechanic, Drug Dealer, College Grad.

>35 Unc Statis - You just got your idea job now you're in this shit at least your back hurts a bit less. Most real-world experience and skills but stats can fall off with age. Some possible backgrounds. Engineer, Contractor, Professional Hunter.

Feel free to add backgrounds when you are choosing your age.
20 posts omitted
!!6YlJK70pl9t

Heretic Cultivator Quest 32

!!6YlJK70pl9t ID:ewEQ9rnl No.6340545 View ViewReplyLast 50OriginalReport
Previous chapters: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Heretic%20Cultivator%20Quest
MC info Pastebin: https://pastebin.com/x5rCdZpq
Sect/ disciple info Doc: https://docs.google.com/document/d/1A0Yghkqs4WxALnnlVJ2uPpphQk9NQ4ME32DzC1qWp7Q/edit?usp=sharing
Folklore: https://pastebin.com/AnbsrDcd
_

The much applauded winner of the Magical Beast Tactician's Contest, Mi Wanpisheng has lost all of his bluster and cheekiness now that's he's been brought before you to recieve his reward. The ice tailed macaque is holding his tail in front of himself, his almost human face spread into a shy grin as you lounge before him, preening the back of your paw as he is guided forward by one of his Sect's elders. As his master and adoptive father had business with the Weiyupo of the innocent witch courts, but a little birdy er, well Yujijiao told you they were just exchanging care tips for young magical beasts.,

"Wanpisheng" You savor the victors name, drawning it out in a way that you realize might sound slightly threatening as the kid who your own, bunny eared kids had become so fond of so quickly winced and barred his teeth, trying to replicate a human's smile rather than baring his fangs at you like an impudent monkey

"Yes, your highness" He addresses you with a courtly bow, very much resembling a sniveling eunuch despite what you'd seen to be his ordinary, bombastic personality

"Your sect and mine are neighbors, we share many of the same borders and also a fondness for beasts" You explain, imperiously and booming as you rise from your pile of cushions, the elder stiffening and smacking the Macaque on his backside to make him remember his posture "But your temple doesn't host any wild royalty, now does it?"

"I understand, seat of the palace, that you consider few other magical beasts to be primordial nobility" The elder, whom you do not know by name, face or deed states and you smirk, amused by his cheek to interrupt you while the great Huanliuxue was speaking

"You understood correctly, its a matter of evolution and presence, and dignity" You explain, nodding, deciding to keep the mysteries of magical beasts a bit more mysterious for a bit longer "There are three, living, Wild Princesses [野生 格格, Yěshēng Gége], myself and my sisters, The Geges"

"The very same who lead the armies of giant insects against the Ling Chuan alliance?" The elder asks, catching on quickly judging by the sparkle in his eye and the way he's stroking his beard, like a merchant eyeing up coins or a flesh merchant eyeing up a pretty girl

"Yes, Tiexingege and Jionghuagege" You answers excitedly as the confused Wanpisheng suddenly stiffens, gritting his teeth as he stammers and lets go of his tail

"Ah ah, your highness, I am honored beyond words to be offered" He starts and you smirk, tail flicking as you understand immediately that its Tie Tie that's making him so hesitant to accept this grand privledge and rare offer. She is a bully.
Cont
470 posts and 22 images omitted

/QTG/: Quest Thread General

ID:f0pRCLLO No.6365137 View ViewReplyLast 50OriginalReport
Welcome to /qtg/, a place to talk about quests.

Previous thread
>>6337227

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure.

Questionably Useful links:
>QTG discord: https://discord.gg/dZavHuK
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/xGZAX9tAvx
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>Formatting guide:
Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
Remove the spaces between the [] brackets and the letters:
Bold: <span class="mu-s">text</span>
Italics: <span class="mu-i">text</span>
Red: [ red ] <span class="mu-r">text</span> [ /red ]
Blue: [ blue ] <span class="mu-b">text [ /blue ]
Green: [ green] <span class="mu-g">text</span> [ /green ]

>Formatting guide for everyone:
Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]

Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.

Spoiler: spoiler or by pressing alt+s in-thread (doesn't work in OP)

>QM Question:
Do you worry much about board preferences and tastes when coming up with or running a quest? Do you make active efforts to tailor your output to what is "popular," or do you just do your own thing?

>Player Question:
What do you look for an appreciate most in a quest: quality of prose/artwork, an appealing setting or world, an interesting plothook, or is it all about the waifus characters for you?

>General Question:
Do you think /qst/ has enough activity, and has had enough good candidates, for anotehr king/queen tourney this year? Who would you nominate?

>Lurker Question:
Why not at least +1 or comment on the updates so the QM knows someone is appreciating their work?</span>
242 posts and 63 images omitted
!9ff7WVg9ik

The Legend of Zuzo: The Umbral Tower #2

!9ff7WVg9ik ID:TRS8WJG7 No.6357759 View ViewReplyLast 50OriginalReport
>Now with intro theme music
https://youtu.be/r7AGlW-XxKk?si=UY8ixOnnFhCxgPpn

<span class="mu-s"><><><><><><><><><><><><><><><><><><></span>

<span class="mu-i">This is but one of the legends of which the people speak...</span>

<span class="mu-i">Long ago, the kingdom was blessed by a <span class="mu-s">Golden Power</span> handed down by the three great goddesses. It was a prosperous land of green forests, tall mountains, and many peaceful tribes of people.</span>

<span class="mu-i">But one day a terrible <span class="mu-r"><span class="mu-s">Demon</span></span> was loosed upon the realm by the mysterious <span class="mu-s">Shadow Tribe</span>. He dwelt atop an enormous <span class="mu-r"><span class="mu-s">Black Tower</span></span>, and wherever its shadow fell was consumed by impenetrable darkness...</span>

<span class="mu-i">The <span class="mu-s">Shadow Tribe's</span> sacred duty was to protect the <span class="mu-s">Golden Power</span> by guiding and defending the descendents of its chief inheritor. For their transgressions, the golden goddesses cursed them, and in their shame they repented.</span>

<span class="mu-i">One among their number rose to the challenge, and used <span class="mu-s">Shadow Magic</span> to pursue the <span class="mu-r"><span class="mu-s">Demon</span></span> to the top of his tower. This noble samurai warrior, clad all in white, was known across the land as the <span class="mu-b"><span class="mu-s">Hero of Shadows</span></span>, but his legend was forgotten by all after a short time, with only the survivors of his tribe preserving his story in secret.</span>

<span class="mu-i">When the <span class="mu-r"><span class="mu-s">Demon</span></span> was finally defeated by the <span class="mu-b"><span class="mu-s">Hero</span></span>, the <span class="mu-s">Seven Sages</span> combined their magic, and used a piece of the <span class="mu-s">Golden Power</span> to topple his tower and seal him away in a <span class="mu-s">Horned Statue</span>. The <span class="mu-s">Shadow Tribe</span> hid it inside their sacred <span class="mu-s">Temple</span>, so that he might never again endanger the realm...</span>

<span class="mu-i">Many ages passed, and the land would be imperiled by many <span class="mu-r"><span class="mu-s">Monsters</span></span> and powerful <span class="mu-r"><span class="mu-s">Demons</span></span> over time, yet always saved by other <span class="mu-g"><span class="mu-s">Legendary Heroes</span></span> before all could be lost...</span>

<span class="mu-i">Eventually, a cruel and ruthless <span class="mu-r"><span class="mu-s">Warlord</span></span>, one of the three inheritors of the <span class="mu-s">Golden Power</span>, would seek to claim the other pieces for himself in order to seize the kingdom. Summoning an army of monsters and mercenaries, he began a campaign of conquest across the land. Far from where his war bands gathered, his servants would wake the ancient <span class="mu-r"><span class="mu-s">Shadow Demon</span></span> from within the <span class="mu-s">Temple</span>, hoping to enlist his wicked powers. They would be interrupted by a young man from the <span class="mu-s">Shadow Tribe</span>, undertaking the <span class="mu-s">Rite of Passage</span> of his eighteenth birthday. Unable to stop them, this lone warrior would survive to see the <span class="mu-r"><span class="mu-s">Black Tower</span></span> looming high above the kingdom once more... And the tale of what followed after is its own <span class="mu-g"><span class="mu-s">Legend</span></span>... It is <span class="mu-g"><span class="mu-s">The Legend of Zuzo</span></span>...</span>

<span class="mu-s"><><><><><><><><><><><><><><><><><><></span>
340 posts and 56 images omitted

The Adlershorst dynasty Quest 7

ID:UMyFE7mT No.6341563 View ViewReplyLast 50OriginalReport
The radiant summer sun shone down upon the verdant sylvan landscape; these fair meadows and groves had an ethereal quality that was, of course, a vestige of the faewild of old. The sight of its remnant had been among the most enchanting things you had ever seen.

And yet, you couldn't help escape the burden that was so heavily laden upon your head; the crown may be kept safely in the vaults under the Albrechtsburg, but its weight never quite left your head. It was among the elder days of the 13th century, the year 1275 to be exact. And the kingdom of Greifswald was at peace. Still, as far as realms were concerned, yours was still young, for it had been but thirteen years since the formal proclamation of the kingdom, though in truth, it has existed as a polity since 1241, though only as a dukedom. 34 years of an Adlershorst upon the throne, though the lineage stretched back further; by the standards of the continent, the royal bloodline was virtually new money.

Now, in the waning years of the 13th century, the king and court are engaged upon a tour of the northern fiefs, solidifying alliances and ensuring the loyalty of vassals. Yet things are not as they should be; monks travel and do not greet their king, and nobles leave their estates and disappear, only for them to resurface in strange and secretive gatherings. It wasn't rebellion, or at least, it hadn't been able to coalesce into one, but your suspicions were brewing.

War you knew; compared to the soldierly simplicity of that life, dealing with the two-faced members of the aristocracy was something you had grown into, but you still perceived the practice with distaste.

It is not that you don't enjoy the pleasure of conversation with some wine and roasted pork, but you would prefer it without the threat of walking yourself into a verbal trap, where you would need to extricate yourself with utmost courtesy.

All in all, the tour has had mixed results; the count of Hoenstein had provided you with some useful information regarding one Oskar von Schmallhausen and a Hedwig von Merckhayn, though what they were up to is a bit of a puzzle. On the other hand, your visit with the burgrave of Dornheim was nothing short of an unmitigated disaster. You said a few things were maybe a tad bit high-handed, he retorted in kind, and you left as soon as you had come, before he would tear up his contract of vassalage to you or do something worse.

The matter left a bitter, though perhaps sour, taste in your mouth, and you didn't really feel like continuing this tour, or at least wanted to speed it up for your sake. If anything, the nobles should come to you; if all of them were in Ritterbach, there would be no more of this. But what was started should be seen through...

General links of varying importance.
Pastebin: https://pastebin.com/u/Adlershorst
DeviantArt: https://www.deviantart.com/adlershorst
Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Settler%20Lord%20Quest
416 posts and 37 images omitted
!!kTj7PQS8iSS

For House and Dominion: A Knight's Tale

!!kTj7PQS8iSS ID:2beXPEiW No.6353859 View ViewReplyLast 50OriginalReport
For House and Dominion: A Knight's Tale
Previous Thread: https://suptg.thisisnotatrueending.com/qstarchive/2025/6216450/

H&D Wiki: https://houseanddominion.fandom.com/

https://twitter.com/ThatSlowTypingG

You are Joanna Farrell, a would be Knight from the Dominion of Royal Houses. You are among the few remaining survivors of House Meros, a minor House that fell during the turmoil and wars of the early 41st century. Now you and other aspirants have ventured out into the unexplored regions of the universe aboard the starship Bertrand to seek your fortune and gather resources to someday reclaim your lost House.

>The Crew
The now landless 'Errant' Knight Dar'el Camdie has gathered your group of Knight aspirants in the hopes of forging you into a force to be reckoned with. Despite his age he's a capable fighter and tough by the standards of the Dro'all.

Chief Miriam Hannah is in charge of your ship the Bertrand and has been acting as its captain for years now.

Sergeant Mulyadi Reza commands the marines aboard ship and acts as your training officer.

Sergeant Ram is a veteran who helps lead the squad of marines under your command.

>The would be Knights
Alar Ul'torel is a Dro'all Noble. A skilled Medic in addition to their training to one day become a Knight, they've gone out of their way to be friendly to everyone on the team.

Kalnit Bakor is a Kavarian. A drone specialist, you've made an agreement with him to trade a suit of Power Cell Armor between you depending on the requirements of the mission.

Ninnik Gehell is one of the diminutive Shallan. Though trained primarily as a pilot you've helped encourage them to keep up with the rest of the team in small arms combat.

Silvar Valnetios is one of the elf like Hune. Though sometimes distant he is a capable fighter, always ready to charge into the thick of the action.

Talaat Matevosian is another Human. A close combat specialist he has a fierce rivalry with Silvar, always striving to outdo him.

Vayall Trin'qua is a Dro'all Noble. Though still among the richest families of House Meros they've had trouble adjusting to the fall. A gifted sharpshooter.

As for you, you're nobody special. Not even from a noble family like most of the others. Your parents however were loyal to the House when it would have been all too easy to leave it behind. Because of that loyalty you were sent to the academy to be trained. You now have a chance to become an Errant Knight under Dar'el Camdie's tutelage. You'll still be without lands or a legitimate title, but it would be a first step to refounding or reclaiming House Meros and setting things right.

You will be a Knight of the Dominion some day.
451 posts and 19 images omitted
!If0nQXUWTc

Ships and Star Quest #7

!If0nQXUWTc ID:W/uGLkHW No.6352438 View ViewReplyLast 50OriginalReport
Humanity has spread out into a massive sprawling empire throughout the galaxy. The edges of the sprawl remain poorly guarded and sparsely settled after all humanity throughout a thousand stars has always been alone save for their own creations which once waged war against them. This is no longer true now an unknown force has begun to attack sector 63 and other sectors and it is up to poorly supplied and desperate sailors to hold them back.


You are the Admiral of the naval fleet of sector 63 one of nearly a 100 rimward sectors on the edge of settled human space. The war has finally turned in humanity's favor the once unending horde of bird ships, who you now know are called the Argono have finally ebbed away. The war is not yet over for yourself; a large enemy fleet has formed and seems intent on finally ending your harassing attacks by striking your home port of Carth. In the last few weeks you've been striking the main body of the enemy fleet in an attempt to weaken the blow that will fall on your home.


Your fleet soon arrives at Cartha having finished your last ambush you should have at the current rate of enemy advance roughly a week before they arrive here. A significant minefield greets you at the jump point exit hundreds of the dangerous weapons scattered in a circle around the point. A signal from the fort which is visible from the jump point is the next thing to greet you, a friendly greeting from Colonel Roose who is legally in command while your gone. It also includes a request for a meeting at some point.

The defense of Cartha can be broken up into three distinct types: static defenses like the fort and mines, naval in the form of ships and torpedo boats operating out of the fort and finally the army which currently mans the fort and holds several positions on the planet. Which to visit first?

>The fleet
>The army
>Static defenses


Past Threads:https://suptg.thisisnotatrueending.com/qstarchive.html?tags=BrinkQM
216 posts and 4 images omitted
!!YBR7ynqi3U+

Alterac Resurgent Quest 39

!!YBR7ynqi3U+ ID:2PKX/9iE No.6369778 View ViewReplyOriginalReport
Nine years ago King Aiden Perenolde betrayed the Alliance and sided with the Horde of Orgrim Doomhammer. Nine years ago Prince Alric Perenolde, the second heir of Alterac was sent into exile for his own protection. This exile turned permanent and Captain Normand Garside, your guardian for the past nine years made sure that you were safe and learned the useful skills that would help you in the future.

Now you are ready to carry the responsibility and unite the scattered Alteraci people and reclaim the lands that were once the Kingdom of Alterac.

Malevus had marched into the Stormwind Keep wearing her red Silverthread dress and made everyone marvel at her. She had united those who were willing to help you and with Jaina by her side she had retrieved your sword and faced Arthas in a duel. Malevus won and he had lost. With you freed you had faced Varian in a verbal duel and in the coming days secured a strong position to yourself and the Alterac while ensuring his fall.

With the Edict of King Terenas being lifted in one year, Alterac would grow stronger with each passing month. But what came next could change everything, the orcs were on the move with Thrall pushing for rescuing the orcs in the Internment Camps. At the same time Pai and Eligius were out there somewhere trying to rescue your little sister from the Syndicate.

The dice were being cast and in the middle of all that stood you. You thought you were going to be ready, but would hope carry you far enough or was it one step on the road to disappointment?

Welcome to Alterac Resurgent Quest!



Twitter: https://twitter.com/MedivhQM
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Alterac%20Resurgent%20Quest
Prince Alric Stats: https://pastebin.com/rysxdRsv
Quest Mechanisms: https://pastebin.com/CyD88qqf
Character List: https://pastebin.com/FkYd6wkJ
Side Character Stats: https://pastebin.com/aRfyksUG
25 posts and 2 images omitted

/QTG/: Santa's Synthetic Helper Edition

ID:EljhI7U2 No.6337227 View ViewReplyLast 50OriginalReport
Welcome to /qtg/, a place to talk about quests.

Previous thread
>>6308657

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure.

Questionably Useful links:
>QTG discord: https://discord.gg/dZavHuK
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/xGZAX9tAvx
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>Formatting guide:
Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
Remove the spaces between the [] brackets and the letters:
Bold: <span class="mu-s">text</span>
Italics: <span class="mu-i">text</span>
Red: [ red ] <span class="mu-r">text</span> [ /red ]
Blue: [ blue ] <span class="mu-g">text</span> [ /blue ]
Green: [ green] <span class="mu-b">text</span> [ /green ]

>Formatting guide for everyone:
Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]

Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.

Spoiler: spoiler or by pressing alt+s in-thread (doesn't work in OP)

>QM Question:
How in-depth do you plan? Of course no plan survives first contact with the enemy, but how many plot beats do you try to have? Do you have an ending in mind?

>Player Question:
How do you feel when a quests ends? Be it naturally or unnaturally (flaked/cancelled). Have you ever been compelled to continue a dead quest? Did you? If not, why?

>General Question:
How many quests have you seen finish properly? Do you wish more QMs showed restraint and did more self-contained stories, or do you prefer quests that just keep going so you don't have to stop reading them?

>Lurker Question:
There is no question, vote.

>Miscellaneous Question:
Hypothetically, if there was a /qst/ board secret Santa like some of the other boards have, would you participate?
1295 posts and 383 images omitted