Domain changed to archive.palanq.win . Feb 14-25 still awaits import.

QTG: Fool's Edition

ID:5cz808R/ No.6213393 View ViewReplyOriginalReport
Welcome to /qtg/, a place to talk about quests.
Previous thread
>>6181007

>What is a quest?
An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure

Questionably Useful links:
>QTG discord: https://discord.gg/dZavHuK
>Skirmish discord: https://discord.com/invite/DZCVvVU
>Evo Game discord: https://discord.gg/v55Xaaja
>Old pastebin containing advice for QMs:
https://pastebin.com/Z78p8gXf
Badly in need of renovation.

>Archiving guide:
Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html
Fill out the request form to archive a thread.
Threads are also automatically archived by other websites, such as archived.moe.

>Formatting guide:
Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well.
Remove the spaces between the [] brackets and the letters:
Bold: <span class="mu-s">text</span>
Italics: <span class="mu-i">text</span>
Red: [ red ] <span class="mu-r">text</span> [ /red ]
Blue: [ blue ] <span class="mu-b">text</span> [ /blue ]
Green: [ green] <span class="mu-g">text</span> [ /green ]

>Formatting guide for everyone:
Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier]

Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier.

Spoiler: spoiler or by pressing alt+s in-thread (doesn't work in OP)

>QM question:
Are there any special occasions you mark in your quests/traditions that you do? Even something like asking questions at the beginning/end of the thread or art for certain points in the story.

>Player question:
What would encourage you to make a fanwork (art/a side story) of a quest you like? Does /qst/'s nature as a 4chan board make you less inclined to? Have you ever made something for a quest you like before?

>General question:
What are you looking forward to for April Fools, the annual 4chan bit, something elsewhere, or gimmick quests? If you're answering this after April 1st, do you have any expectations for increased activity in the upcoming season(s)?

>Lurker question:
If you can make it to vote, vote! If not, when are you reading quests? Somewhere you can't easily post? Are you a phoneposter or simply a PC lurker?

>Miscellaneous question:
If you won the lottery tomorrow but you had to buy 4chan, how would you improve the /qst/ing experience?
!!oJEPr0mjkw6

Seven Against Thebes Quest #3

!!oJEPr0mjkw6 ID:cocR7GMT No.6180072 View ViewReplyLast 50OriginalReport
Sing, goddess, of thirsty Argos, and of the glory of Hippomedon Aristomachides - sing of the folly of Adrastus, of the savagery of Tydeus and of Oedipal transgressions! Sing, O Muse, of Zeus’ designs, which even now come to fulfillment…
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!!YrmI1+XIaHN

Bolt Action and Magic

!!YrmI1+XIaHN ID:AJk56otv No.6199832 View ViewReplyLast 50OriginalReport
Darkstone. This precious mineral was able to sap away magic around itself, tearing through the ether of the Weave and allowing bullets to pierce through magical shields and projectiles.

When a volley of Darkstone came, it did not matter if grand Archmages formed great walls of fire to protect themselves or struck the bullets with swift lightning, the bullets continued on their terrible path and delivered death. Decades of study and generations of fine breeding could now be undone in a few seconds by a peasant with a good eye and a rifle.

When Darkstone came, magic died. Thus came the Darkstone Wars. The old countries, often ruled by bloodlines strong in magic, underestimated the usefulness of the black bullets. In but a few years, millennia old kingdoms and dynasties crumbled as brutalized serfs rose to overthrow their tyrannical regimes. The most terrible of magics were unleashed by the Weaveborn to protect themselves from the revolutionaries, whole countries shattered under their desperation, but, eventually, they lost. The new regimes hunted down the Weaveborn ruthlessly, they were the symbols of the old; potential tyrants that were better off exterminated before their powers grew too great.

But nothing is so simple. As the magic arts were forbidden, many of these new regimes realized how important they had once been. Humanity had grown dependent on magics that fertilized the land, created water for crops, healed the sick, controlled raging fires… Foul times of hunger and disease followed the Wars. The sky yellowed, the sun reddened. Times of anarchy and death.

When magic died, bullets ruled. Idealistic republics turned into ruthless dictatorships. All men and women were free, and yet they were cowed into a submission not too dissimilar from the old regime. Some Weaveborn were granted the right to live, as long as they used their dominion of magic to support their country.

And then, you were born. It was in 82 AD, After Darkstone, in Piras, capital of the Republic of Frankia. You were a girl, you were given the name Sybille. Your parents were humble factory workers, you lived in a tiny apartment near the district where they worked. Your early days were not too different from those of other Frankian children, you had plenty of siblings, but most of them did not make it past infancy, you went hungry to bed most nights, and you were put to work as soon as you could handle a mop. Your parents were strict and disciplined, everyone had to contribute and improve their lot, there was little joy to be had with them. Yet children will find happiness even where there is none. Two siblings survived into childhood, your elder brother François and your younger sister Justine.

You snuck away from your duties with them when you could. You played around, fought other kids, made friends.
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!9Xh4/vcrqU

RWBY Quest #7 Volume 1: Tales of Kuchinashi

!9Xh4/vcrqU ID:hlzrE9xU No.6183798 View ViewReplyLast 50OriginalReport
Past Thread: >>6150931
Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Missval
General Pastebin: https://pastebin.com/5hFQZtc3
Character Sheet (A nice surprise here): https://pastebin.com/KHPzm3sr
Twitter/X account for important announcements, contact and stuff: https://x.com/MissvalQM

Your name is Orin Thanewood. Also known as Hopper. Also known as Taylor. You don’t like people knowing your real name. Only a handful do. And the reason for that? It’s simple. You don’t like thinking about the past. Some wounds still ache. But that doesn’t matter right now.

Today was… eventful. Another fight with your ex that you had to mediate, a sharp reprimand from the higher-ups and an oddly relaxing sauna with a girl you still couldn’t figure out. The strange part? All of it was connected. You were supposed to take Carmine with you for a meeting, but instead, you brought the new girl. Why? A gut feeling. Maybe she just felt easier to be around.

But none of that matters anymore. What matters is meeting with the other regents of Kuchinashi. You thought it was a golden opportunity to forge alliances, solve problems, and earn some renown for the White Fang. Maybe it could even mend some of the damage from the fallout you had with Carmine and Sienna.

Now? Now you weren’t so sure. Shelly wanted nothing to do with this mess (And you couldn’t blame her). She even suggested leaving the city, maybe taking Sora along. The idea… piqued your interest. But first, you had to get through this meeting.

---
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!!1oQZB1czRDh

Drowned Quest Redux 46

!!1oQZB1czRDh ID:YENkGLFK No.6207510 View ViewReplyLast 50OriginalReport
You are Charlotte Fawkins, Herald and heroine. With the power of your positive spirit, you have overcome deceit, defeat, and divine possession, and now you are going to save the world. First, though, you need to avoid getting kidnapped by the Wind Court.

When you stepped outside, you were half-expecting a lurking Lucky and a net over your head. Or a pitfall trap. Instead there's nothing: dark empty water and the Fen in the distance. And Gil, of course. You made him go out first.

He's eying you like he expects a scolding. "They really were here..."

"I believe you," you say. (Unlike Richard, Gil doesn't <span class="mu-i">lie.</span>) "It's been a while, hasn't it? They probably finished talking. We should go find Monty, so he can tell us what—"

"Are you sure he isn't i-in on it?"

"Monty?" Monty wouldn't conspire to kidnap you, surely. Even though you did expose his spooky past and be mean about it. And even though he did also conspire to steal the Crown. Positive thinking. "Didn't you say he looked mad? He wouldn't look mad if he were in on it, so, um, yeah. And if he is in on it, I'll just escape, so it's no big deal. Plus you'll be there. Right?"

Gil nods unconvincingly.

"Right! Well— he probably wouldn't go back to Game Night if he got really mad, or else he might strangle somebody. So he's probably in his tent. Let's go!"

You point the way, though your verbal enthusiasm is belied by your slow walking pace. Do you actually want to go talk to Monty right now? Do you actually want to escape from and/or defeat the Wind Court? You want to go to bed. You're not going to keel over or anything— your heroic spirit prevents it— but you're not exactly in peak condition, either.

>[ID: 6/15]

Still, you're buoyed by the sight of a light on in Monty's tent. You haven't lost your detectivess skills, even if they didn't work so well with... um... um, positive thinking. It wasn't your fault. A detectivess is only as good as her evidence, and you had a certain <span class="mu-i">somebody</span> wiping it all away.

But it's fine! You're not thinking about that right now. You're peeking into the tent, just in case Lucky's waiting inside, but it's only Monty. He's in his chair. His legs are up on his desk. He appears lost in thought.

Should you barge in? Not if you want him to explain things to you, probably. And it might be sort of rude, now that you're thinking about it. Your Aunt Ruby would never sanction barging in on people. You exchange glances with Gil, then knock on the tent post.

Inside the tent, Monty presses his thumbs into his eyes, then stands and shuffles over to the door. You withdraw hastily as he opens it, his face clouding when he sees you. "...You're up."

"Hello to you too," you grouse.

"...Yes. Er, hello, Charlotte. Hello, Gil." Monty has taken his sweater off. Was he about to go to bed? You suppose you're glad he has any shirt on. "Was there something you needed?"

(1/5)
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!!YgSxLM4WPvL

Saiyan Conqueror Quest 236

!!YgSxLM4WPvL ID:pJhjjkSo No.6209573 View ViewReplyLast 50OriginalReport
With the majority of the Seventh Universe united under the banner of the PTO, Emperor Cooler at its head, the universe has known a time of unrivaled peace. But in the shadows threats have been growing, nursing grudges against the PTO and the Saiyan race in particular. And now those threats are rising, stepping out of the shadows to openly challenge the established order. Seeking nothing short of the destruction of New Salda and the extinction of the entire Saiyan race, can you prevent this outcome? Or will the Saiyan race be reduced to nothing more than memories, their heroes nothing more than ink in the pages of the history books?

You the players will (most often) control Karn; wielder of the mighty Berserker Soul and hope of the entire PTO, not only the Saiyan race. From his lowly beginnings as a Saiyan Brawler with a sub-3000 powerlevel in Age 733, only a few years into his time as a member of the PTO, he has grown in power and skill, overcoming the world-ending threats that have come for the Saiyans to become the strongest Saiyan of his time at AGE 759. From the massive Covenant empire to demonic incursions, mad cultists to vengeful gods, none have been strong or clever enough to put down Karn for good. But will one man's power be enough to protect everyone from the rising threats? Or will death come from those who you least expect it from? Your choices may mean the difference between survival and extinction, so choose carefully.


Character sheets and other info:
https://controlc.com/46ec566d
https://pastebin.com/u/GrandDragonQM
Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest
Help fund quest art commissions and get exclusive side stories as well as artwork by joining the patreon for only $1/month at https://www.patreon.com/GrandDragonQM

Quest rules are as follows(unless otherwise noted):
>30 minute vote times
>Pick ONLY ONE option when voting
>Dice rolls are all best of first three correctly-rolled dice
>One dice roll per person per post unless three players have not yet rolled, and ten minutes has passed since your previous roll
>Crits are 100 on a d100(a 99 or paired rolls may net you an extra bonus)
>Crit fails are a 1/100 with no passing rolls, or if two 1s are rolled regardless of the third
>Write-ins are both allowed and encouraged, but OOC options will be ignored
>If your goal is simply to troll, at least put in enough effort to make it funny
>Have fun

SCQ will usually start on Saturdays at noon Eastern Standard Time, and run throughout the weekend. Also, for updates or schedule changes you can find me on twitter @GrandDragonQM, which I keep as up to date with any scheduling changes as soon as possible.

https://www.youtube.com/watch?v=tndKYpPz2RU


REVENGE OF THE BODY SNATCHERS
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Student Ascension Quest #7

ID:w8sTM2Fc No.6181012 View ViewReplyLast 50OriginalReport
You are still William. Currently framing several mages as arsonists for breaking school property to get the school hall monitors to come and beat their shit in.
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!!c/h3nPgDT44

Halo: Spartan II War Reports. Thread 2 [First Contact]

!!c/h3nPgDT44 ID:e9HNR1h2 No.6187509 View ViewReplyLast 50OriginalReport
1st thread: https://suptg.thisisnotatrueending.com/qstarchive/2025/6156570/
_
Sven-033's Qualities: [Special] Giant, Maverick, Officer
Sven-033's Advancement Paths: Brawler 2/10, Bulwark 1/10, Jötunn 1/4
Sub Objective Progress: The Chief's favorite 4/5, Apple in her Eye 4/5, Artificial Artisan 1/?
_
Mood Music: https://youtu.be/qrabM3o2YuM
_

It was an easy choice. A chance to reclaim the name that was taken from you, a chance to have at least some say in your future and path in life. As the last faint trails of smoke rose from the fresh ash of Chief Petty Officer Mendez's cigar, you took the OCS Application form he had pushed across the desk and take the pen that was clipped to it. For a moment, your heart sank, as you tried to remember how to spell your last name and for one, brief and terrifying instant couldn't remember. But closing your eyes, pacing your breathing and entering a state of calm, you dive into your memories and surface again with the family name that you had nearly forgotten.

In bright blue ink, you scrawl "Sven Askeland" atop the form, and without another word exchanged push it back to the CPO's side of the desk. Beneath his grey cut beard, on the usual disciplined and expressionless face of Mendez, a smile that to your eyes looked proud of you emerged as he took the papers and pulled a stamp from inside of his desk.

"You'll begin next month. We'll keep this hush hush until the blank ink is scrubbed from this projects records. All the teachers will know, is you are an extraordinarily bright young man whose dreamt of military service since he was out of diapers, Traine-033. They won't know your age or any of your background details. And until you earn your commission, you'll be a ghost in their Reach Naval Officers Academy."

He nodded, silently dismissing you and ordering you to return to Deja's morning class before you missed to much of it.

"And, this is off the record, and if you tell any of the other trainees or instructors I'll make sure you regret it, Boot" He called out, right before you reached the door "But I wish you luck, Sven, and hope that we'll both live to see me salute you as my superior office, somewhere down the line. Dismissed"

You smiled, and nodded back
<span class="mu-s"> Progress has been made to the final Progress Point of Sub Objective: The Chief's Favourite </span>

"I'll hold you to that promise, Chief" You call back, just as you slip out the door and jog double time back to the classroom, pinching your arm when you reached the stairs leading to it, just to make sure all of this wasn't a dream. You could almost jump for joy and shout the name you took back, sure you were still Sven-033, but you had your old name back to now. And that was worth more to than any amount of extra desert rations or commendations. And after spending four years training to become the best of the best, and a modern day Spartan, going through Officer Candidate School as well would be as easy as a pleasant woodland stroll.
Cont
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!!DmD2C+xIpWG

Isekai Cheat Harem #3

!!DmD2C+xIpWG ID:Q5eGeog+ No.6187392 View ViewReplyLast 50OriginalReport
The world you've reincarnated yourself into was nearly perfect. The overdone and stale tropes gave you comfort. You know what to expect, and where to expect it from. That included the evil as much as it did the good.

Your dreams of having a harem of beautiful women that would pamper you and devote themselves to you entirely, mixed with your more recent desires to expand your wives and future children a nice place to live, was nearly torn to shreds.

Last week was almost enough to make the reality of this magical world set in: A force of nearly 1,000 bandits sought to invade your estate. You imagines this was the reason why many isekai protags liked going under the radar was soon shown to you, though in all fairness you hadn't been doing much to stand out. All you'd done was invade one of their smaller camps with a giant mech. Was such a response really needed? It seemed like cliches could be deadly.

But not for you.

Thanks to your leadership, the robotic clankers, the defensive preparations, your wives' fighting skills, and a giant laser, the bandit scum were repelled without much issue. With at least 400 dead in their ranks, the losses would keep them licking their wounds and give you some time to breathe.

Antagonists were a thing to be expected. Something that <span class="mu-i">you</span> expected. They existed to keep the story going and let the mc show off how cool he is, and maybe save another cute chick which would soon be added into his harem of doting women. What story would be complete without a few villains?

But on the other hand... It would be nice if everything got solved smoothly.

Anyway, the fact still remained: You needed to be prepared.

Three things were needed the most— money, energy, and an army.

Money was pretty much accounted for. You had a cotton farm and more than enough food items to sell. But if you really wanted to rake in those precious gold coins, there was a plan you'd been shaping together with Herta.

"As the Goddess of Artifice," She'd boast. "I'm without equal when it comes to creating things!" You were both seeking to smelt one of the rarest metals of the world.

Aluminum.

That flimsy stuff you used to take for granted in your last life was not yet mass produced. From your experience in Centria, it was bound to sell well. This was your golden goose, and you didn't intend to fumble it.

The size and scope of the project made it impossible to keep Ruby Rose from knowing about it. And once you told her of your plan, she was fully on board with it.

"Your genius is truly unparalleled, Master~" Her elegant contralto flattered you.
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!!fV+gr4FUxnZ

The False-Woman #10: A Warhammer 40k Quest

!!fV+gr4FUxnZ ID:YO+PKjKs No.6184463 View ViewReplyOriginalReport
<span class="mu-i">"I was not born to have faith, and yet I believe."</span>
-K-444

There's something <span class="mu-i">right behind you.</span>

---

Read the previous threads at: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=False%20Woman

You possess an amount of Strain equal to your Conditioning score. When attempting actions beyond your current capacity, you gain a point of Strain. Attempting to Strain while at maximum Strain will result in a Strain Check. During a Strain Check, roll 1d10 for every point of the relevant Parameter. Results that are 6 or above count as one success. Results of 10 count as two successes. Three successes must be rolled to avert a critical failure. Fail or pass, after a Strain Check, you cannot Strain again until you restore your Strain by seeking shelter.

<span class="mu-s">This quest allows you to designate a second-choice vote on decisions with three or more options before Write-Ins.</span> When votes are totaled, the option with the least votes for it will be removed, with votes for that option instead being changed to the second-choice of those voters. Second-choice votes are also used to break ties. This helps increase the accuracy of votes, but is not mandatory. Please specifically mark your second-choice as such if you do so.

Vote stay open for a minimum of six hours, but will usually take longer.

A note: My writing style is pretty dry, but don't mistake that for it being serious.
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