A mechanics heavy quest controlling a tribe of Axolotl-like sapient’s called Altfylis's. Set on an arid planet with deep canyons and dangerous weather and animals.
On an arid planet that's surface is scarred with deep canyons that have sheer cliffs, lives a species of sapient amphibious people called the Altfylis.
It is just after the Grand Spawn, a gathering of the four tribes at the sacred lake that happens every five cycles. The new exalted shaman ascended to her position in a important ceremony, and the council of elders gathered to share information and facilitate trade.
It's been a prosperous five cycles, each tribe has had a large population boom to boast about. But a large tribe over hunts the land, and attracts the great monsters that hunt them down wherever they go. The exalted shaman suggests a new tribe form, made of volunteers from each tribe, to ease drain of local resources and lower the chance of attracting the attention of the hunters. The elders are hesitant, no new tribes have been formed in their lifetime, and a large population is a sign of prosperity. But emboldened by the shaman’s suggestion a group of eager volunteers does form.
A group of 12 Altfylis's will take 284 units of food (enough for two weeks assuming they don't forage or hunt while traveling.) to make a dangerous journey to their new home.
The head of this group receives support from their tribe of origin that changes the starting supplies and location you leave from.
You see yourself fighting the enemy. You know it's a machine lifeform, but for some reason you can't remember the exact details, and instead its figure is obscured. Like watching a shadow move.
"Toh!" Sensing an opportunity in the fight, you leap up several feet into the air, transitioning into a somersault, before diving down at an angle with your right leg out.
"Rider Kick!" You shout.
Vree-Vreee Your belt lets out a high-pitched hum as the gyro in your buckle begins to spin faster and faster, the jets in the back of your torso begin to vent an incredible amount of steam. It serves to help manage heat, but the force of it also puts extra power into your kick.
Simultaneously, the enemy drops into their own pose, energy gathers around its arms and it rushes to meet you. Wind slaps against you, your vision blurs as you finally crash into your enemy.
'It can't end here! Kamen Rider must never lose!' You think to yourself, your soul shouts it, but moments later you forget what you were thinking. Your world goes black, your body slacks, and everything fades.
You are Uzumaki Shiki, a chūnin currently on assignment in the Hidden Leaf Village as an exchange student - at least, you are in the time you come from. By your rough calculations you’ve come back about nineteen years into the past through a freak accident involving the whitest man you’ve ever seen and a turtle, which probably about ties the record for weirdest thing to happen in your immediate family.
You say that because a shadow clone of your mom, Uzumaki Naori-ue, is here with you after (before?) a completely separate incident brought her back in time a roughly similar number of years. The problem for her is that the incident in Rōran hasn’t happened yet, so that means there are two of her running around right now - enough to give any of the five kages a heart attack, an aneurysm, or more likely both at the same time.
Clearly, under no circumstances can they ever be allowed to meet.
It’s not like you don’t have your own problems too - just a limited example of what could go wrong, your mom’s shadow clone could take a hit and disappear. In your own time your mom had the benefit of some of this clone’s years of experience and perspective, the absence of which may change the outcome of the Fourth World War, which in turn may mean you’re never born, which means you can’t go back in time, and then nobody knows what happens. The hell of it is that even if all that had a chance to play out it wouldn’t answer the question - nobody would ever know and you’d be too busy not existing to tell.
Setting those thoughts aside, your biggest problem is that the Ōtsutsuki you’re going to blame all of this on later is after Uzumaki Naruto. Not the hokage and fully-matured jinchūriki from your time, though technically in a roundabout way that could still be considered true. No, while that may be the ultimate objective the way he plans to do it is attack the Uzumaki Naruto of the past (or, the now) that Naori-ue has told you about - the talentless spastic idiot with everything to prove and nothing to lose.
“So…” Kōshū-kun muses, awkwardly trying to start something approaching a conversation. “You’re… Naruto-kun?”
“Well, yeah,” he replies, staring back just as awkwardly. “We kinda went through this, ya know?”
“That’s true,” you grumble. “It’s just we didn’t come here expecting to talk to you or anything.” >1/2
Sing, goddess, the glory of Nikandros Hippomedion, who journeys far from home alongside famed companions to entreat Ilion’s sacred citadel. Sing of the wrath of Menelaus, of the folly of Paris, of Zeus’s plan which even now comes to fulfillment…
On the planet Skik IV, once known as Hery'Atarch, a lone yellow figure patrols the rooftops of a low income Hazaari slum. Dodging the industrial humidifiers straddling the buildings on this dry arid planet; he seeks only trouble in this part of town. Like all the Hazaar-Vassal-State worlds- poverty leads to desperation and greed.
The people below on the streets know him as the <span class="mu-i">Yellow Fellow</span>, a Masked Crusader, defending the Hazaar from the most opportunistic among their own kind. Making a name for himself among the criminal circuits in the city below. Though this largely than life figure has a weakspot; a secret identity and a family all his own!
Just below, he hears the signs of a “involuntary redistribution of wealth”, and decides to step in...
Suggest an Adventure >Carl: New Beginning >Jerry: Office Hours <span class="mu-r">>(CURRENTLY UNAVAILABLE) >The Wizard: Path of Want
This will determine which character and their corresponding adventure. When one path is chosen, other characters will be seen later on in the adventure.</span>
>Summary: You and your AI companion arrive in the MIZAR system to enact vengeance on an alien empire. Hunt their ships, burn their worlds, and put their species to the sword.
As always, feedback and new players are always welcome. Apologies for being somewhat late in posting this thread – and thank you all for playing!
>What is a quest? An interactive story in which the QM (Quest Master, Quester Molester, Queer Masochist) writes and provides the readers with options on how to proceed. Dice may or may not be included due to on-site functionality.
Questionably Useful links:
>https://pastebin.com/Z78p8gXf A collection of guides which may or may not still be active, but can be good for general writing advice to avoid common beginner's traps. Badly in need of renovation.
>Archive of quest reviews: http://pastebin.com/u/QuestReviewsArchive Worth reading through, because the best way to figure out how a quest might go right or wrong is to see how it's been done before.
>Formatting guide: Only the thread's OP can format. Remove the spaces between the [] brackets and the letters: Bold: <span class="mu-s">text</span> Italics: <span class="mu-i">text</span> Red: [ red ]<span class="mu-r">text</span>[ /red ] Blue: [ blue ]text[ /blue ] Green: [ green ]text[ /green ] In addition, anyone can spoiler: spoiler or by pressing alt+s in-thread
>QM Question: How do you keep yourself from getting burned out or discouraged while writing, especially now that threads last so long on the board? Especially if you've ever run a longer quest.
>Player Question: Would you rather have faster, possibly smaller or sloppier updates or consistently high-quality writing (or art, in the case of drawquests)? Which do you think is more important for a quest and why?
>General Question: If you could give every QM one piece of advice, what would it be?
>Misc. Question: Which two /qst/ characters would you want to see meet up? What two quest characters should never meet up?
>Lurker Question: There is no question. Vote. Why aren't you voting yet? We won't make fun of you for posting from your phone, pinky promise.
It is noon in the fantastical city-state of Hawksong, humanity’s premier metropolis. A little over twenty-four hours ago, you entered the city under false pretenses and wearing a disguise—a human disguise, so that you might represent yourself as some Eastern mercenary here to trade the proceeds of your most recent adventure for food and armaments. In actuality, you are something far greater and insidious than a mere mammalian adventurer. You are the destroyer of the Devourer, slayer of the Shoggoth, ghoul-gutter and sanctifier of spoiled sanctuaries. You are Prince of Love, Knight Ascendant of the God of Glorious Bloodshed, Dark Prophet of the Coming Age. Yours is a truly a Dragon Soul (and, if anyone doubts it, you have the ACTUAL soul of an ACTUAL ancient dragon bound to your three-chambered heart). You are the one they call Theral, The Copper Dragon King of Bloodrise!
You are the DRAGONBORN ANTIPALADIN!
(But… Uhh… You MAY have bitten off a bit more than you can chew this time.)
Your name is Yui Nakamura. You never thought you would end up here. A thousand miles away from home, in a foreign land, surrounded by delinquents. It all started with a simple misunderstanding. You were a Japanese student, quiet and studious, trying your best to fit in with your peers. But the bullying never stopped. They mocked your Osakan accent, your clothes, your culture. You tried to ignore them, but one day, it was just too much.
You got into a fight, defending yourself against your tormentors. It was chaos, fists flying and screams echoing through the hallways. But in the end, it was you who was punished. You were expelled from your school and sent to a special school in Switzerland for delinquents. You tried to explain that it was all a mistake, that you were just defending yourself, but no one listened. Now you find yourself in a new world, trying to survive among the toughest of the tough.
Now, you find yourself in a private school nestled in the breathtaking Swiss Alps, surrounded by towering snow-capped peaks and tranquil valleys. The school is housed in a grand chalet-style building, boasting picturesque views from every window, and features immaculate gardens and landscaped grounds. It may be a school for delinquents, but its stunning location and stunning architecture lend an air of elegance and exclusivity to the campus.
Ms. Müller, the headmistress of the special school for delinquents, is a formidable woman. Her corpulent figure, square jaw, and huge glasses command attention and respect from the students and staff alike. Despite her imposing appearance, she has an infectious energy that radiates from her, and you can't help but feel inspired by her presence.
As she steps onto the stage to deliver her introduction speech, her voice booms through the auditorium. "Welcome, boys!" she exclaims, her arms spread wide. "I am Ms. Müller, your new headmistress. Some of you may be wondering why you're here. Well, let me tell you. You're here because you need help. You need guidance. You need to learn how to behave, how to integrate into society, how to respect society, and stop your toxic masculinity ways." Her words echo through the room, and you can feel the weight of her message sink in. "But don't worry," she continues, a smile spreading across her face. "We're here to help you. We're going to give you the tools you need to turn your lives around. And by the time you leave this school, you'll be ready to take on the world."