>>14663234>every character is a fully physically simulated active ragdoll>everything is physics basedFor entirely gore purposes or also for dynamic gameplay? An outer-space themed 3rd personshooter with your suggestions was what I hoped the Dead Space series was aiming for
Like picrel, I was hoping the Dead Space franchise would get to the point where you were navigating through dangerous and malleable environments in zero-g - shooting windows and actually getting sucked outside into space with all the necromorphs and other objects instead of just triggering a death animation. Ideally, Dead Space 2 should've shifted away from its predecessor's more cautious and slow gameplay and exchanged it for frantic gameplay where Isaac has to purposely destroy the environment to escape an unrelenting horde of necromorphs, using whatever engineering tools he can to create a route to his objective. Is this similar to the type of gameplay you would expect where everything is physics-based?
>>14663272Excuse the delays, am multi-tasking with other stuff