Quoted By:
Here it is. I'm very dissatisfied with the relatively low quality of the art I've made ITT so far despite just being a rushed test run, so I did some stuff to try and simplify the designs down to basic shapes and motions as much as possible so it won't take an eternity to do something passable. I keep making the eyes bigger on Simon and his mouth smaller, I dunno how people will think about that. His head is also rounder, but the original was more square. I'm not sure about this but the square version never quite looks right to me.
I do want to put a little more detail like wrinkles and other stuff into the clothes, but I often enough I can't quite get it to look right, so that's something else to work on I guess.
I've also tried to zoom in the camera or view or whatever it is to improve the focus of the shot and generally reduce what needs to be drawn while improving the most important aspects. This extends to the panel layout too. Is a 2x2 panel layout better than 1x4 or 4x1? Not sure about this yet.
Shading is still minimal for now, I think I need to find a better way to do it, it just doesn't look passable unless I spend a lot of time wrestling with it and even then I can't quite get it to behave.
Advice?