>>10386556sleep tight
>>10386610well the thing is that it was very fun but game time was relatively short and that lead to easy burnout. additionally a high skill ceiling meant that once there were any population problems it was a positive feedback loop since it quickly became impossible to make balanced games and nobody wants to only play stomps or wait in queue for 20 minutes.
it's also very apparent that their primary focus was making it a competitive game so they spent a lot of dev time on balance rather than new features or modes for casuals to enjoy so when the competitive scene failed to take off they had no audience