>>16560574I've 4 hours to spare. Might as well.
Reminder to not read these.
Where did I leave off? Not knowing where to start, I guess. I'll just go with whatever comes to mind.
First, there are a bunch of stairs in the game that are fucking deranged. They are not physically climbable by human beings. I have zero clue how the level designers thought that it was sensible to place them. It makes zero gameplay difference, but it's just really bizarre.
Picture those ramps they put in place of stairs for disabled people. Now imagine if every single normal stair was replaced by them. That's what some of the levels in Deus Ex have. It's so fucked.
Some don't even have any handlebars that you could at least hold on to and climb up the ramp with, no, it's just a perfectly smooth ramp that you have to go up using only your legs.
And it's not like they're slightly tilted ramps, or anything. The couple or so that I saw go straight up, diagonal enough that if you tried to go down them, you would just fall forwards and probably snap your neck. And it's literally impossible for you to go up them without having sticky shoes, but I guess everybody in 2052 has them?
The very worst offender is the ramp that you have to activate for the super-freighter level. The height of the ramp is the entire ship's own, but it's pointed practically straight downwards, and it has nowhere for you to hold on while climbing. I would be insanely surprised if real ships were like that.
But, that might actually be an engine limitation. I imagine that making moving staircases in Unreal wasn't that easy? That might sound dumb, but, knowing enough about janky game engines, the chances for it are there.
Even then, there's another one in the NSF warehouse, with the lazer tripwire. That one has no excuse.
I would post a screenshot, but every screenshot I took throughout my playtime got corrupted, so, that's really nice. They're still viewable, but it's LCD-vision. Maybe I'll post one later.