>>16388661Lame.
Well obviously, you cut seams along the edges and selecting a loop of edges is no problem even if it's millions of polys.
If you don't care about deformations you can even slice edgeloops into ur geo first to make the process even easier.
>>16388708Makes sense.
I'm afraid I'm out of the loop on rhythm games but I can imagine it being good for spurring on conversation if it's not too intense.
>>16388711You post mina?