>>19287554novidea and game devs who they bought off use RTX for reflections off of flat surfaces. Even though you can get way better reflections, for much less computational and memory cost, by simply using render to texture. Which is 2000s technology which works on period consoles. Lego Star Wars has it for example.
And for curved surfaces you can just use way more cubemaps and gradually transition from to the other. Which would likewise be waaaay more computationally efficient than ray tracing. And it's what CS:2 uses.