>>13062353the current gaming market is horribly wrong. games like cyberpunk 2077 are taxing on the hardware because they use the old obstructed ways of shading. mesh shading is (somewhat again) a thing since the amd vega graphics cards which released in 2017. they called it "primitive shading" which was advertised as a performance jump of over the 200% the frames in comparsion of before. nvidia has it in inside their architecture since turing which released in 2018. modern games from 2020 like cyberpunk 2077 still do not support the shading technology which is available since 2018 on every new graphics unit. the modern technology out there build inside the pipelines of the hardware is not used till now in video games. unreal engine 5 has it implemented in their "nanite" technology. they made a branding name out of it for psychological warfare reasons against the satanics, so they don't know what it means and have to cross communicate the highest amount possible. nanite is basically just mesh shading implemented. if you see how you activate nanite, it's basically just a recompiling operation. the geometry has to be compiled in the mesh shading way and every game becomes either way more detailed or way more performant.
https://developer.nvidia.com/blog/introduction-turing-mesh-shaders/the next bottleneck is related to this
https://docs.nvidia.com/cuda/gpudirect-rdma/index.htmlthe new game consoles like ps5 and xbox series x already have the unobstructed gpu /ssd direct connection.
https://www.youtube.com/watch?v=I7P185Dc9S8