>>18690586not them, but
>1080p>xbox 360while it technically could run at 1080p, most games were around the 720p mark just to keep performance up
just like how technically the N64 could do 480i, but nearly all games ran at 240p, again for performance (and also memory) reasons
>If 3D graphics were progressing at the same rate as in the late 90s and early 00s, then we would have photorealistic videogames by now.it's not that simple, law of diminishing returns, like doubling the number of polygons for example has a smaller effect each time you do it, current high end games have way the fuck more polys than a 360 could handle, yet at least to me 360 stuff looks dense enough at least where it's important
meanwhile psx to ps2 poly count was /way/ more noticeable