>>17625207I would argue the opposite, at least for American game devs. They want to appeal to the largest audience possible, including non-gamers. They got a taste of the money and now they want to fish for all they can get. Look at cinematic focused games as an example in triple A games. I feel like Japanese devs know their target audience very well, appealing specifically to a certain demographic. While western (American devs) bring in people not familiar with their IP and not sure where to take it so it gives a lot of backlash from fans. Again, going with the idea of making profit vs passion, at least in my experience (18 years of gaming). Games have been on the downhill for a while now, chasing after photorealism instead of providing actual games worth a damn but I hope it turns back around because only indie devs care about games as a whole. Pic; we're moving backwards from Picasso's art, chasing realism/blandness vs creating something new and fresh.