if you didn't watch the resident evil 2 remake lets play. it saved the social order. it's explaining the conspirancy like a picture or monument. it's just 3-4hours long, but there's a psychological high intelligent concept and approach worked into the videogame. the videogame is too important to just play it for 4 hours. there's the concept of smoking herbs, and researching and utilizing herbs for medicine like they should in there. also the rasterisation of pixels. so it's in direct link to the 64K 420Hz monitor technology ambitions i have. it's changing the player character and in consequence changin the story a bit. in this game you go into as the male, leon, and then follow with the women, claire. the women claire sees video recordings of leon and has a bit different playtrough. and that's not all, it's a Leon A and B playtrough and a Claire A and B playtrough. so there's 2 timelines and both timelines are alterated a bit. there's lots of potential to make people conscious about some issues inside the videogame and it's changing the perspective of the viewer and gamer so that his interest into exploring the game stays high. the artwork is high detailed and high intelligence and high intelligence thoughts usually need repetition to understand them. not always, but it helps and the entropy in the gameplay and the male/female visual and audio stimulation helps to get into the artwork and ideas more easily. which in modern times with the evil schizophrenic and narcistic satanics on the cybernetic technology, it's even more important to keep people's minds excited to understand things.
https://www.youtube.com/watch?v=nmrUkeAeMHA/