>>2596854>>2603981All right ladies and gentlemen, let me talk to you about my dungeon adventures so far as well as some things you should be expecting:
>Dungeons are easily found in the overworld from a large central tower or pyramid structure, usually surrounded by ruins. Around the top of the structure is a chest with low-tier equipment, but that equipment alone is very unlikely to get you through it>Dungeons are about as big as a stronghold in structure and like a stronghold the walls are filled with silverfish. Not recommended to mine unless you know what you're doing; don't bother trying to mine the floor: most of the time, it's reinforced with bedrock. Taking out creepers is top priority as they can summon an army of silverfish if they explode.>Recommended gear includes a shield, a bow, and a bucket of water. Skeletons are abundant in these dungeons so a consistent way to defend against them is welcome, while water can be used to quickly descend floors on narrow walkway rooms. Arrows are plentiful in dungeon chests, and againt foes such as evokers and creepers it is beneficial to fight them from a distance. Try to pack light, as the treasure room has plenty of high level loot in it that you might or might have to make a mad dash in order to realistically claim. Bring plenty of food.>Loot includes mid to high level enchanted weapons and armor, including uniquely named artifacts. This is better than anything you can find in a stronghold or nether fortress, but is often inferior to what is found in an end city. Other notable loot includes diamonds, unique pictures which are maps that depict a pattern or design, high-level spellbooks which are on par with an end city in enchantment weight, and most notably monster spawners, an object which is usually only available in creative mode.