>>2495262 Perhaps one of my biggest critisisms against myself is that my animation style was stiff and robotic, which is great for things like tanks and well, robots (both of which I enjoy spriting), but whenever I try to sprite something organic, like a fairy, or a human, I find myself having to copy templates to get the animations looking semi-right, and I don't think I ever got the fairies hands right before I quit working on them.