>>18951120Nah, I mean this. It looks cute.
>that is something...So basically I have a pool of 6 dice, I roll three at a time and assign a door based on the result, counting north as 1 and moving clockwise. If I get a dupe or existing result, the die goes back in the pool, otherwise they're spent. I go until the pool is empty.
What that image does is list each room and its connector, but I dont know if I wanna start rendering it that way or do as I always did and just draw on a battlemap.