>>16575405Next.
I don't know how, but they really messed up barrels, both poisonous and explosive. They're just broken. If you ever quick-load and have one near you, they tend to just blow up for no fucking reason. It happens about half of the time. It has nothing to do with high FPS, because I limited it. (You can run across maps in five seconds flat if you don't have the FPS capped and simply look down as you're moving. It's pretty cool.)
That makes it so you can load up a save, and randomly have a path blocked or alarms go off because a barrel somewhere blew up. It's just dumb. I actually got fucked over by it once. (But it's also a good thing, because you get to watch barrels explode below you if you load in a high-up area.)
Unfortunately, the same thing doesn't happen with TNT. If it did, you could skip levels like the warehouse by just quick-loading over and over until you got lucky. Would've been cool.
Ah, coming back to hitboxes. I said enough, but one thing, the way they work when an NPC sits down in a chair is fucking insane. You purely have to get lucky to be able to hit them in their back, I have zero idea how to do it consistently, and I'm pretty sure it doesn't work more than it does. It's just blood-boiling to have to load over and over again because of some guy sitting on a chair.
You can't simply hit NPCs in the back when they're sitting down, because the chair still has clipping and you destroy it without hitting them. Because of that, you have to aim at below their neck, and hope that the game counts it as a torso hit instead of a headshot. The latter will make you have to quick-load.
This is where the no damage multiplier towards the head thing is at it's worst. If they had simply made it so the baton properly deals damage towards the head, nobody would've had to experience this suffering.
Fuck you, whoever it was that thought it was a good idea not to have head multipliers for non-lethal weapons.