>>16061521And because of all that, I really don't get the kind of person that plays a new game or finishes a new series every single day, and moves on to yet another batch the very next one. How do you even have fun when you consume things so often and not let any of it really get to you? By not giving yourself the downtime to think about something, you're not letting you impact you in any way, what you get out of the experience ends up being way less. It's like if you went out and met a new person, got as close as you can to them through the course of 24 hours or less, and then had nothing to do with them after. And repeated the process with a new person every single day. You'll have the memory of how the last person impacted you momentarily, sure, but the obvious conclusion is that you're keeping yourself away from the potential of how that person could've impacted you over a more extended period of time, had you not moved onto another already.
With an example more down to earth, I couldn't even ever imagine listening to one album of an artist I like and instantly jumping to the next one. Each experience you're supposed to have by itself would just start blending into each other and be incoherent. You're not even really letting yourself have that period of time where you wonder how the next album will be from what you've heard and thought about so far, among many other downsides to it. Hell, it's even comparable to buying a bunch of cartons of different flavored drinks, putting a straw in each one, and sipping out of one instead of finishing it then moving onto the next carton right after. Are you really letting yourself experience those drinks, if you don't even bother to finish them before moving onto the next one? That's how it is to be consuming something new every single day.
I wonder what makes a person that way, though. Character limit.