Virgin Orebound devs:
>We have no idea what is this factory builder genre, we didn't even play Factorio more than 20 hours, so we better just copy as much as we are able>Instead we will allow players to place things diagonally which adds no depth whatsoever to the puzzle, it even ruins planning part, mistakes cost nothing at all.>And we will call it a technical achievement and also call tiny factories big.Chad Timestalkers devs:
>Humanity is still in the process of defining what constitutes a videogame, let alone a 3d videogame, so we have no other option than to improvise based on what we consider fun.>>21655995I now remember Landstalker, legendary game.
Tamagochi stuff is kind of fun, but somehow, it was never really expanded upon to this day: saw Monster Rancher but it's too conservative, lame.
Chao Garden was the real game all along, Sonic Adventure was the mini-game.
>>21656040It always looked fresh due to how many enemies there are on the screen, but now Assassin Creed copied it, so idk. But if I am not mistaken Assassin Creed with it's nu dev team cant even render a half of what Dynasty Warriors does. If only they knew.
I am completely 180 on my previous claim about that gamedev programmers are often pretty exceptional because of sheer amount of logic and optimization they have to deal with. They are as bad, I saw it with my own eyes. I am convinced Dynasty Warriors code is most probably bad too.