>>16471613>>16471614>>16471615Steve Jackson Games (the guys from the illuminati card game 9/11 who were raided by the FBI/CIA) made an rpg about Voodoo that cites the Pirates.
>Voodoo originated in the Caribbean, the site of many historical dramas and tragedies. From savage Indian wars to the European discovery of America to the infamous pirate raids of the Age of Sail, the lush tropical islands and coastlines touched by the Caribbean Sea are now known most for tourist resorts or Third-World chaos. Once they were a treas- ure trove where whole generations of Spanish, English and French colonists amassed enor- mous fortunes and became a new order of aristocracy, mostly by exploiting slave labor at enormous human expense. People from four continents met and settled there, their beliefs and cultures often clashing and eventually mixing. Removed from civilization, isolated by the treacherous seas, the Caribbean lands knew only the law of the strongest>Voodoo was born in the Caribbean. Voodoo Initiates can crew pirate ships, using their powers to supplement broad- sides and sabers on the Spanish Main. An interesting campaign casts the PCs as slaves being transported in a ship; using their Initiate powers, they engineer a mutiny and take over the vessel. Where do they go from here? Do they attempt to return to Africa? Do they reach the mainland and try the Maroon life? Or do they decide to give the Europeans a small taste of terror? Mystic pirates are also possible. Many tales tell of pirate captains who had a dark- skinned “advisor” with strange abilities. Initiates fleeing the European wars may have no recourse but to turn outlaw, com- ing into conflict with both the Lodges they fled from and the Voodoo priests of the New World