>>23629873>Be game company>hire people to develop games for existing IP>discourage creative freedom>spend large sums of money to create a worse version of a previous game>charge $70 for the base game, require an account, and push microtransactions>10-20 hours of content with no replayabilityvs
>be guy that knows programming>have idea for a game and implement it using free assets>put on Steam for $10>Rake in money and create a contender for GOTYGames created by creative people are still being played. Those creative people are not doing it through gaming companies because MBAs stifle them