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The tf2 soul engine, was a quadratic formulaic multilayer engine, used to rapidly improve player experience. After Robin Walker was killed, it was removed from tf2 in an attempt to reduce the karamiac factor of tf2 production of gameplay. This shcoking development led to it's removal in 2013, ehavily reducing the SOUL of tf2. this can be seen in the switch from sacred gemoetry (v and w models) to MASONIC IMAGERY (c models) and many other changes (mat_bloomscale 4.5)
16:9 aspect ratio was designed to remove the magic from media. many people
valve removed 1440x1080 aspect ratio from tf2 to force people to 16:9 aspect ratio, bloom can opnly be displayed on ati gpu graphics card to truly reinvoke the SOUL ENGINE tf2 2007 project shut down destruction of refraction in 2fort light phong texture mat_picmip -10 creates inverse competivie effects b4nny tf2 vs creators tf2 shutdown
Tf2 was originally distributed in the mini disc format. This was covered up by valve in an attempt to supress the original Soul Engine version of tf2 that used binary forumalic distribution to e
Tf2 original developer commentary included sounds of children being tortured
october 32nd the number 2 was added to the 2fort tower in an attempt to stop robin walkers death. Sadly this failed leading to the death of robin walker
Gravelpit uses ancient celtic computing techniques (binary computer) to realy bring the 2.5d 16x scaled skybox to life. Original version of gravelpit had an easteregg or screaming children if you captured the point too fast the children start screaming at you
Original tf2 development used ati gpu techniques to stop the secret radio broadcasting screaming children
I think casual can understand most of what I've typeed, I think he referenced the screaming children in multiple of his videos. I have an ati graphics rig hooked up so I can avoid the screaming children on the tf2 title screen. I think valve attempted to remove the secret radio but it didn't actually work properly