>>16510250Also, fun fact about Ogres, they like to piss on corpses. Source: the manual.
Oh, you can also abuse the fact that they can only shoot horizontally with the in-fighting mechanic. Since they still try to aim in your direction, you can make them throw grenades around their area. Which can damage both the Ogre itself, and make it start fighting with any other enemy near it. Pretty cool, right?
Such a shame, you don't really see in-fighting in any games nowadays. It's just really cool to see two enemy types who would both usually be trying to kill you, fight each other instead. A really simple mechanic, but it makes for way more dynamic fights and allows you to handle things differently. It adds life to the game, gives the enemies character in a way. They're not just "muh bad guys" hell-bent on killing you, they get pissed off if something else attacks them and focus on getting revenge on that thing first.
Deus Ex should've taken note of this, I feel like. It didn't really have enough parts where you could make NPCs fight other NPCs. I actually don't really recall any parts. I mean, you could hack turrets and use scramble grenades on robots, sure, but you don't see it with any other enemy type.
Oh, I recall now, there's this one part where you let out mutants or something to attack scientists, but that's pretty much it, right?
Should've been at least one section where you set two groups of enemies against each other, and watch them go at it.
I know it would've been really cool, because there's a mod where you get to do exactly that. TNM, towards the later parts of the game, one of the main districts of the map has enemies of all factions spawn in it, and make moves against each other.
It's just super cool to see an army of one faction fight another, without you having any interference unless you wished to. The original Deus Ex really has that missing from it.