Quoted By:
Night Road
I didn't get far enough in to do anything illegal, but murder was my elected means of survival. (Ventrue)
According to the lore they can't feed off bloodbags or animals.
I mistook a sex selection for my character for a sex selection for a companion or encounter. "You see something in the mirror, is it female or male". Something like that.
Your job is to transport things. I wandered away from the car, it's stopped at the start. Wandered for shelter and told a bird of prey to leave. Broke into an abandoned something and slept in a freezer.
Not much, but my kind of thing. Hardship can be abated by comparison to worse options.
That might spoil it a little for you, everyone getting the same story, it seemed meant to branch wildly from different options you take. I should write something of the same. Cover every decision, punish according to my preferred sense of right and wrong, where right goes further, sees more. Right being doing it hardest and at the expense of relief, even denying it as the start, finding out why later, walking through prickles to find out the pleasure of wet grass on your feet.
I'm not sure how it works in game to feed, enthralling, and taking some blood, just like a dream for the host. Taking everything, killing them turning them probably. Maybe by degrees or up to the victim.
I might buy it and try again, though it's hard to be motivated to do anything. That's artificial, not my will, maybe it makes my will stronger in opposition.
Not sure what I would do in game. Legality doesn't matter. But what wrongs I would do to progress. Seeing more is a hell of a lure, especially when there's something to see. My imagination could do better perhaps if I meet a junction with no options I would trade something for. Being trusted. Being what makes things better. Death is preferable to betrayal, i've gone through that enough to feel there's always a right option.
Could reveal a time based element, that if you wait there is another way.