>>21559735RDR 2 graphics quality still amazes people lmao. Assassin Creed Unity is also you could almost say a technical marvel at this rate, runs on a toaster by modern standards. A lot of not necessarily great games of 2011-2017 are an echo of old expertise.
Something has changed in the industry I believe more than a decade ago, industry became much more money oriented, maybe because gaming was recognized as a cash cow, or as if after 2008 crisis money became more cautious and started to milk everything. Or maybe UE5 is truly garbage slop of biblical proportions as rendering people say. To the point when amazingly powerful GPUs today can barely make it compete with RDR 2 older tech. RDR 2 is an exception though kind of, almost like Kojima games, it was developed by a studio which is being sponsored by UK guberment, they wanted a timeless masterpiece, anglos like to invest in entertainment. Surely GTA 6 will become a timeless masterpiece too, even if they might release it with more bugs than usual, they will fix all of that, because they aim at timeless masterpieces.
>Current MC modding sceneI meant to say that too many people have established pipelines to copy something fast, steal ideas. It happens with everything that takes barely any effort, it's like developing games for mobile market or Unity in general: you release an original game, only a month later a few competitors copy you, but they have publishers on their side. Not like people would hate making something original for free or nearly free, it's fun to create after all, however it becomes deeply insulting when somebody else makes money by copying your idea, while you don't. Thus it's soulless, devoid of ideas, and the only way to fix that is to make mod development extremely-extremely complicated so it takes effort to do anything at all, which obviously will never happen