>>23344368>weJew's aren't we. All you're witnessing is the maturation of greed in the games industry. Hopefully Elder Scrolls 6 will be the symbolic nail in the coffin, but it will be a continued fizzling out process. That particular point has nothing to do with the creativity of the masses (though that's also at an all time low as people nowadays are terminally online, frying their imagination with slop; different topic though). At the end of the day, these things are cyclical. The old studios are dying from entrenched bloat, and hopefully we'll see new, smaller studios pop-up with people that actually care, and the cycle will repeat. What really needs to happen is a massive shift where the indie community rises up over the major studios. The problem with this though is that individual developers in the modern era are essentially unskilled man-children with tranny psychology trying to half-bake some emulated aesthetic in Unity because they're losers who never developed real taste and never learned how to program in C. It's a skill issue -- the great games of old from "big studios" were basically made by very small groups of people just like modern indie games. Like, Tim Cain was the only person who worked on the original Fallout for the first 6 months of development. This isn't a problem of quantity, it's a problem of quality. An independent person or group of people could easily upstage the big studios if they really wanted to.