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the game we will create with survival base building will have to be interstellar. like no man's sky.
so that there is little reason to grieve low level players, but that there will be more forming collectives and clans which travel interstellar and fight with other high developed collectives. will have to figure out a working concept for this. i would like to be tactically too. so that exploring planets and the cities, labors, underground complexes etc will be dangerous if not proceeded carefully.