>>14419466well my line of thinking is somewhere along the lines of something like say battlefield bad company, now you launch a rocket at a guy and while not dynamically, atleast the wall behind him crumbles to pieces but he just goes flying, my ideal is that as the explosion happens the forces gets applied to his body dynamically, which by the way i want to be completely active ragdoll with no actuall animations, and depending on the distance and force of the explosion his limbs ands guts gets torn and flayed off dynamically not in some prerendered way but real time mesh deformation, i allready have a model made of 128 pieces that is an active ragdoll that you can shoot of and depending on what limbs go he cant walk or shoot anymore, but thats not what im after, i want complete dynamic mesh deformation