>>9515801Now I'm no gamer, so I don't really know how accurate this is, but it seems like games as a whole might have gone through some dark ages where the element of moral choices seemingly vanished for a time before reappearing in the mid 2000s. Because I remember a big selling point of BioShock being the ability to make those choices that would affect how certain characters interacted with you, but really it was hardly anything innovative and the only thing that really changed was the end game cinematic. Yet if what Huggers is saying is true, those elements have been a part of the industry for years, and with much more variety than games of today, at least in Guardian Heroes. Yet games like BioShock are highlighted for those same attributes despite them being drastically watered down. It's very weird.