>>17234561Never played any. I don't reckon I'm the kind to have fun looking at a map.
Probably fun with friends. As with any video game ever.
>>17234566And guess what mindset led to games like MW2022 being what they are. The one that says CoD shouldn't have any actual player skill involved in it and instead artificial game elements deciding if you win or lose. That game is what happens when the side that allows CoD to be competitive is entirely stripped away.
You don't have to primarily play it that way of course, but it being open to be played at a high skill level was what made CoD fun at it's casual side as well. I guess it's complicated to explain. Whatever.
It has just always been their plan since MW2019 to make it so there's as little amount of player involvement as possible. The endgame is for the server to be able to decide at a whim by itself whether you get win or die, because that's what appeals to the extremely casual demographic.
If you don't know about it, they already have patents signed of game mechanics that artificially give buffs or debuffs to players it chooses to. The goal is to make it so everybody has 1:1 K:D, so that the casual players keep putting in playtime (and hopefully money) into the game. I don't know if it's confirmed, but they might already have some of it in MW2022.
So, if you're upset about the direction the games have taken now, it's basically what it felt like for people who liked to play the game at a high level when BO2 pulled shit like lagcomp and whatever else it did to make the game more casual.
They only did it semi-accidentally with BO2, but now it's fully intentional. See SBMM.
And get cozy with it, because this is what multiplayer FPS is now. You're never going to be allowed to organically improve at a game and feel rewarded for it, because if you're too good at the game, the guy who just bought it to play for a few hours and quit isn't going to have fun. Enjoy.
Of course, you just need to not play anything new.