>>23499893Those and the weapon-drop system that ended up obsoleting a Poker Night joke about Heavy chewing through enemy ammunition by picking up weapons. What it's most similar to is the trade-up system that already exists for TF2 items but actually working and capable of producing something valuable, so if TF2 were to get a feature like that, it would probably be a better ROI version of the trade-up system. Five items of any rarity instead of ten items in a crate tier to move up a tier.