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>History of Quake: Part 4
Quake was likely to be released on every playable computer and console except for those made by Nintendo due to id Software’s ‘righteous indignation’ over the censorship of the Super Nintendo Entertainment System version of their game, Wolfenstein 3D. id Software claimed that while they may have good technology, they did not understand design, and they simply didn’t know what it would require in order to create an interesting video game. Having moved on to their next project, they were not concerned at all. Nonetheless, Quake would later receive a Nintendo 64 port by Midway Games in 1998.
According to id Software, Quake, like id Software’s other releases, was to be the first of its kind and nothing else was be even approximately similar to it.
On February 24, 1996, Qtest was released. It was available on fourteen mirror sites all activated simultaneously.[3] The server software was one of the major tests of that release.[4] The size would be approxmiately four point five megabytes.[5] Approximately two weeks before the game’s official release, a beta called Beta3 was leaked.
The project was originally referred to as Timequake because the Slipgates took the player to a different time and place.[6] Later, when id Software attempted to use the name "Quake", they found that a German company had taken every variation on the word. This German company started insisting that id Software buy the rights to the name. The lawyers for id Software eventually convinced the German company to give, instead of sell, the word to them.
Romero was alone at work on the product’s final day. He had to find a new program to compress and extract content, because the material that they had before would not do a subdirectory, then he inserted it into the Internet.