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But one more thing. Apparently, the Combat Strength bonus doesn't apply to the prod stick whatsoever. Damn. And I thought it was making the difference of dying or not.
By the way, I've been wrong on calling it "prod stick" this whole time. That's practically equivalent to saying "stick stick". It's just called a riot prod, or simply a prod. But that's dumb, it's the prod stick because I've heard someone else say it. And it's more fun to say.
>I guess this might be fixed with the augmentation that makes your melee more powerful?
Somewhat. If you have maximum low-tech skill and the aug activated, you can manage to take down common troopers with a baton after using the prod stick. But by the time you get to the point of being able to do that, you won't be using the prod on any common troopers. And doing anything impactful to the enemies above 100 HP is still out of your range, it just gets you killed. You still have to land more than 3 consecutive hits with the baton afterward even if you first stun an MiB and then hit him. Your only choice in that situation is just hitting them with the prod some more, or circle-stunning them. (That's what I'm calling it from now on.)
At the end of the day, it's really dumb that you can't have something similar to the stealth multiplier on enemies stunned by the prod. Or at least only have them break out of the stun-lock after a couple hits, instead of just one?
Also, after an entire playthrough where I made use of Combat Strength in almost every fight, I can say that it's kind of useful?
I've very rarely been saved by it after messing up stealth, even while fully upgraded. Common troopers still took too many hits to take down with the baton, to the point where you'd just get killed without the aug or not anyway, and like I said before the prod stick doesn't actually benefit from the bonus. You're pretty much set with melee combat if you simply level up low-tech to master.