>>16509009Other times they'll get where you need them to be, without you understanding in the slightest what you did different for them to do so.
I understand that enemies not doing the same thing every single time is not a bad thing, but this is just not a good implementation of it, which is of course because it wasn't even intentional. It's just a result of the developers sucking at coding the AI. Whatever.
This is probably at it's most annoying when you're having to fight fiends. Because when they're doing the autism-shuffle and walking over to the side for no reason, they don't lunge at you. This becomes a problem on more than a couple maps.
There are few sections where you open a door, and you get greeted by a fiend waiting on the other side. The strategy is to let it jump over at you, then run around it and go.
You can probably see how this becomes really annoying when the little fucking retard refuses to jump at you. It's SO bad. For every millisecond that you have to watch it walk over to the side and back for no reason, your soul gets drained. Until it just randomly figures out the path and decides to jump at you. But by then, you already want to die.
Sometimes it's not that bad, they only make a slight tap to the side and then figure out the way, but I'd say about once out of every 5 times, they take their sweet time. You could be sitting there waiting for about 3 seconds until it jumps at you.
It might not sound so much on paper, but in-game, it's the most infuriating thing. I think that's because you have absolutely no power over it, you literally have to hope for the game to not fuck up, and you can't do anything about losing time if it decides that it wants to.
It can even end up killing you, actually. Sometimes the fiend jumps in angle instead, so, you may get thrown off by that, not be able to dodge it's path, and get insta-killed. Insta-killed, yeah, I'm about to get into that.