>>10165027I see. A bit uncomfy compared to usual.
>>10165037It can happen with anything. It's unlikely for a basic geometric shape with no alterations though but as you can see on the picture you sent there's a lot of stretching at the top and there appeared to be random seams along the sides. Maybe those were in the texture you used though idk.
Either way it's a simple fix as pretty much every program dealing with 3d has uv projections based among other things on those basic geo shapes. These days you might also have access to tri-planar mapping but idk what blender uses.
>>10165045Don't wanna play it?
https://twitter.com/CASHMERECAT/status/1252717990237204480