>>10511486Since fighting over the spawns was both a problem and a fun aspect of the map I decided to revamp them a little bit.
Now both spawnrooms function correctly.
You can no longer attack or sneak in through the gaps above the walls now that an invisible clip is there.
A short wall now provides cover from enemy snipers at the opposing teams spawn to reduce but not completely remove teufort syndrome. Within the walls of the spawn areas are nobuilds preventing enemy engineers from building sentries to spawn camp.
Also now each team has a team specific full health kit on top of the donation box. Which gives any team getting spawn camped the ability to keep fighting without having to retreat back into the spawn room.
The doors to spawn rooms have been made about 50% faster so it is much harder, but still possible for the enemy to sneak in. In addition if they do sneak in the engineer can no longer build sentries inside the spawn room of the enemy team.