>>11211637The animation can be done whenever if you plan to simulate the clothing on the actual animation and not just have it deform as part of the mesh.
Normally it goes mesh - materials - animation but you can do animation and materials at the same time since they're independent of each other.
Animating clothing on top of the mesh is not very common as far as I know.
I know you can select pieces to be simulated as you move around as such in unreal but that's not a presimulated animation. Like for capes and such you could use marvelous to simulate once to get nice folds and so on and then use the selective small scale simulations in unreal to get it swaying around as you move etc.