https://www.youtube.com/watch?v=n0oC0OGOG94 B-AAH! This is me explaining to retarded PerfectRandom that PerfectRandom is possibly the most soulless videogame company name I have ever encountered, and I am not even exaggerating, and they should all kill themselves.
>>21608916Well even at this rate most indies are really-really dumb. First what a talented programmer does is he makes a game, and we are lucky if it's not on Steam. Many indie games on Steam are so bad, even the creators themselves wouldn't play it. And quite often best programmers don't play enough games themselves, so they can't make a good game. Something trivial like acceleration/deceleration during a jump that feels good is too hard for them. A lot of cargoculting occurs, Minecraft clones without identity, it can be better technically or visually, but there is nothing that would make people say yeah, Minecraft was Doom of voxel games, this is Half Life of voxel games.
And then there are pretty capable indies who suffer from cancerous AAA influence. They were basically never real.
And then there is the complexity of the whole creation process. Gamedev is considered extremely high risk because of how complex it is, so AAA even stopped experimenting almost entirely.
>>21610669Maybe it's because of the fundamental difference between the markets. Every fan hated Diablo mobile game with micro transactions, but you can bet it made most of it's money in China. Their market is just too huge, they don't have to learn another language to bother exporting games as an indie.
But with India surely it's different, their domestic market lacks PC users, they absolutely will have to export their games.
In 30 years from now even elders will be gaming, it will be as normal and widespread as it was watching TV 30 years ago. Not playing games at all will be a marginal position. And thanks to overall diversity of genres, there is quite a bit of niches to occupy for a true Indian.