i also find it really funny how they have awards popping up on the screen now whenever you headshot a zombie or kill any more than one
because thats something u need to have your screen even more bloated for than it already is
imagine if you loaded into verruckt in world at war and you shot a zombie and
+100 ZOMBIE ELIMINATED
+100 ZOMBIE ELIMINATED
+100 ZOMBIE ELIMINATED
AWARD: BUTCHER
popped up on your screen taking up a quarter of the space
and then so for the entire fucking duration of the game and you couldnt turn it off
also you didnt have to figure out where to go and the map had zero sense of mystery to it because theres 50 icons on your screen telling you where the perks and everything is. there was guidance in the older maps but it was cool because it was always in the map itself, like writing on the walls. not a hud element
oh and if some guy talked for half a minute at the start of the round telling you everything
that would absolutely ruin the feel the map had right
what a piece of shit
also theyve completely turned down the difficulty
people get to round 100 on their first try playing the new maps and thats pretty dumb
sure a lot of the older maps did boil down to repeat the same thing many times but there was still strategy involved in figuring that out
they also completely did away with the early game risk
u cant even go down in two hits in the maps they release now i think lol. u have to absolutely braindead to lose. the fun of the early rounds in the older games was that until you got jug you could still easily go down from a mistake, but thats gone
they also removed the little point optimizations like pistoling and knifing. u dont get points from dealing damage anymore just killing so it doesnt matter whether u knife or shoot. so the entire early game is running around meleeing and its boring as hell from what i can figure from watching
>>17196675TODAY IM GOING TO ASK PEOPLE ON THE INTERNET HOW THEYRE DOING (FOR THE 639TH DAY IN A ROW)