>>16930143>HSiFSWent through that one about when it released, it's the only one out of the newer games I've bothered with. Pretty much the same story there, played two lives and cleared both times then never touched it again.
Again, you can do it without resource farming or move up difficulty, yada yada, but I think these games should be difficult enough for an average player not to be able to do on their first try without having to give themselves a handicap. Otherwise it's going to be too forgettable and not really suck you into playing more of it.
What draws someone into these games after all is that they're not the kind to beat on your first go. You get shit on by it, and that's what makes you hold a grudge to keep improving and finally beat it. Then you go back to it because of how much you enjoyed that process and the familiarity you gained with the game. I'm pretty sure that's something everybody has experienced with whichever was the first one they played.
But if I finish it on my first try, even by simply racking up resources and having a couple deaths, it's still not gonna be incentivizing enough for me to go back and play it again. It's like each game is made for a newcomer into the series than to give someone who's returning the same amount of fun they had from playing their own first one.
It doesn't help that the newer ones throw lives and bombs to you like candy, you can max both of them on your first playthrough without even trying to from what I've heard.
I think what made that work in 12 at least is that you had to at least play enough to understand how UFOs work and then get a hang of the order you want to pick them up in. You can almost max your lives by stage 3 or have bombs out the ass the entire game if you do everything correctly, but that's still going to take some learning, not from your first ever playthrough. That's the fun of it.
Charlim, I hate this site.