>>12851678I looked it up.. lol.
>>12851681Speedtree or maybe that free one the ue guy mentioned that I can't remember the name of. Just needs to be something simple anyway so might as well go for that.
Nah, I think I'll model the branch first. I already have an old obscenely unoptimized version from back when I first did the project over 10 years ago and it alone accounts for 1.5 million polys. Very dumb.
The entire scene recreated is about 30-40k tris now.
I see, very nice of him.