>>16509181But for that one time it happens out of every five, it's just really, really annoying.
What I can't figure out is whether the fiend insta-kill is intentional or a bug. It sounds too complex to be a bug, I mean, how can you make the game calculates the fiend's speed that way without doing so intentionally, right?
And at the same time as that, it's such a weird balance choice that you can't really say that they put it there on purpose either. Who knows.
At the end of the day, it's still just retarded. They shouldn't have been allowed to insta-kill when the AI is so bad and unpredictable in all the wrong ways.
Either that, or make it so the AI understands how to walk.
You can see the same thing with Shamblers, also. (I don't know which ones to capitalize and which ones to not.)
They keep moving to the left and right until they do their attack animation, whenever you fight one. In their case it's not really important and mostly visual, since they're actually the easiest enemy to deal with, and most of the time you actually want them hitting you. The lighting they fire gives you a hefty speed boost, so it helps with some levels.
Anyway, yeah, I just fiends so much. Even if they don't insta-kill you, you'll wish they had if it happens in the wrong map. E2M5 for example, where you have to do a rocket jump, and then get past a fiend that's right in front of you. It can either jump straight at you the second you land, which is optimal, or do the autism-shuffle and refuse to attack you. That's when things get fucky. There's also a ogre behind you, who luckily also goes through an AI fuck-up most of the time and takes a long time to figure out how to shoot you, but he does eventually so you can't really sit there forever.
If the fiend doesn't decide to jump at you by the time the ogre figures out that it can shoot you, you just have to jump forward and hope you can make it through without being hit.