>>13460669Attack/Defend CP maps cast one team as the attacker (usually tends to be Blue) and the other as the defender. Once a control point in an assault map is captured it is locked to prevent the defenders from pushing back, and the attackers win the match by capturing all of them.
"cp_dustbowl" and "cp_gorge" are prime examples of this gameplay mode. Basic map construction tends to place control points in what is currently known as "stages". Stages contain a number of control points indicated by a round. Once blue captures each control point within a stage they usually are awarded a point, or gain access to another stage. While stages can be designed any which way they tend to never form symmetry, therefore are different in shape, flow, and design as the map progresses. Because of this maps can have a number of stages; stages can have a number of control points attached to them as well as offer individual gameplay experiences based around control point locations, and paths directed to them.
Advantages
More variety
Sense of progress
Better control of pacing
Popular with players
Disadvantages
Much harder to balance