>>18056724>they likely could've quit at any timemaybe but also there's the meme about how people have basically no savings so they "can't" quit but then isn't there always welfare if it's actually that bad so you can just live off that for a little bit until you find another job since if you're good enough to work on a moderately big game it can't be impossible to find a job, even if it's hard for whatever reason surely it has to be easier than other people who are genuinely unqualified with no or less experience or skills or connections, the only complication i can see is if there are dependents involved then maybe there's an argument to bear it if the difference between the mortal kombat money and the welfare is too much, like a kid or multiple kids' enrollment in a nice private school or tutors or some extra curricular club or helping payment for a relative to stay at some facility for their health or whatever then those kinds of reasons maybe, but otherwise yeah even if the meme about having no savings is real i don't see how quitting would be off the table
>Using real gore as reference for models and whatnot is a bit of a common practicetrue but i think mk is a special case, yeah there's games like l4d and killing floor and gears of war that are gory but in mk the fatalities are animated with more fine detail because they're more prominent and prolonged, in gears you might chainsaw a dude in half but it only takes a second and then you run out of the red mist and gibs, the whole thing is over quickly, but like i mentioned in mk it's the primary focus and much more drawn out
>getting paid to look at gore is any teenager's dream joba lot of them but i imagine a lot of the devs and animators were older normies, maybe late 20s or 30s, also i assume animators are more often women than men and women probably dislike gore more than men, actually i wonder how many teenagers would actually want a job like that, i don't think it's a majority even if just guys charlim