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i worked on the engine with 0 years old. i was thinking if even implementing ray tracing and the details. i asked myself to do it and i did the best job. i didn't know the importance of raytracing and the details. i saw it when i was finishing it with 0. i remember that. and i felt lucky that i did that. i didn't want to fall in depression and it was important to show that the initial algorithmn which still is alive of and in 3d rendering is not my intelligence. you can see that in the digital foundry video very drastically. this engine is already a huge step forward into the next generation.