>>23941088https://youtu.be/DPS746UVGb8I won't tell you you're wrong, you're right it does depend on the context. But let's think of an action game or action rpg, is a cooldown really the only way to "balance" a special attack? I don't think so, for example you can have enemies block or dodge or counter said move, making it so the move costs a resource that isn't time, or even just making the move hard to execute.
Most implementations of cooldowns to me just feel like "Ah! It's off cooldown so I should use it now!" or waiting for big burst moments where you use everything.
It's been a while since I was able to do an explanation like this lol