>>127596204 people squad, 1 act 1 reception
Page of ?!?!?!
Limited
Fervor: gain +1 power at emotion level 3 or above
Close-quarters combat: gain +3 power against range attacks
Privileged peeks: second speed dice gains +3 haste, additional +2 per emotion level
Mobile Medical Unit: at the end of the scene, enemy status effects are divided by 2 (rounded)
Page of ?!?!?!
Object d'Art
Heated up: +1 power at emotion level 2, +1 additional power at emotion level 4
Disorganized firepower: gain +3 power in non one sided attacks on even scenes and +3 against non-range combat pages on odd scenes
Quality Shots: pages that cost 3 light or higher get +2 power (limited to range pages)
Exhausted squad: every 2 scenes, all allies restore +1 light
Mobile Medical Unit: at the end of the scene, enemy status effects are divided by 2 (rounded)
Exlusive page
Decoy (3 cost individual attacks)
8 - 16 evade
8 - 16 evade
8 - 16 evade
I'll put the rest in a moment